-t0mmyyy

Kazakhstan
On FACEIT since 2020 325 matches tracked 265 matches in 30 days
ELO ▲ 681
3,571
30-day peak: 3,938
Rank EU ▲ 1,656 places
#936
Kazakhstan #35 in Kazakhstan
30 days · prev. #2,592 · best #239
Last updated:
Next update possible in 1h 3m

How does -t0mmyyy play?

Rating 1.22 (from 275 matches) K/R 0.87 ADR 93.1 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 275 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 87%
Opening duels won 58%+4 pp · Ø 54% better than 76%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 55%
AWP share of kills 10%−4 pp · Ø 14% better than 60%
K/D 1.22+0.10 · Ø 1.12 better than 69%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.7%).

2K rounds 16.1%+1.7 pp · Ø 14.4% better than 81%
3K rounds 5.7%+1.0 pp · Ø 4.7% better than 82%
MVPs per match 2.9+0.3 · Ø 2.6 better than 76%
4Ks and aces 81x 4K, 8 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.34).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 29%
Enemies flashed per round 0.27−0.07 · Ø 0.34 better than 24%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, ADR +6.3, Headshots +5 pp, Win rate +13 pp
= Stayed the same
ELO at 3,571
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.94
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.88 (at the start 0.80). Clearly above the average (0.78).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 −58 ELO, win rate 39%
On Saturdays −2 ELO, win rate 42%

-t0mmyyy loses the most ELO in match 1 of the day: +1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 3.11 · Dust 2
  4. Most kills in a match: 67 · Ancient

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
54% better than 35%
0.85 better than 70%
93.9 better than 85%
1.20 better than 72%
56% of 572 duels better than 56%
45% of 38 situations better than 70%
Dust 270
59% better than 55%
0.87 better than 78%
93.3 better than 81%
1.24 better than 78%
57% of 322 duels better than 61%
28% of 29 situations better than 18%
Ancient57
61% better than 59%
0.94 better than 94%
95.1 better than 88%
1.34 better than 94%
59% of 274 duels better than 76%
63% of 24 situations better than 92%
Anubis41
54% better than 40%
0.83 better than 67%
90.9 better than 79%
1.16 better than 63%
59% of 206 duels better than 77%
22% of 18 situations better than 13%
Nuke30
43% better than 14%
0.83 better than 82%
90.0 better than 84%
1.17 better than 84%
63% of 123 duels better than 93%
27% of 11 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How -t0mmyyy plays

Across 325 matches -t0mmyyy averages K/R 0.87 and ADR 93.1; the rating across the 275 rated matches is 1.22. Biggest strength: Rounds with first kill at 15%, better than 87% of level 10 · 3,500+ ELO players. Averages 19.0 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 57 matches. In 162 of 275 matches the rating was 1.10 or higher (59%), in 61 it was below 0.90. In 275 matches with detailed stats: 81 4Ks and 8 aces. Best month by rating: November 2026 at 1.34. -t0mmyyy loses the most ELO in match 1 of the day (+1 ELO, win rate 46%). Things go best on Anubis (+115 ELO, win rate 54%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: K/R +0.08, ADR +6.3, Headshots +5 pp, Win rate +13 pp. Unchanged in recent months: ELO at 3,571. Last 30 days: 265 matches, win rate 56%, net ELO +656.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.