-sxnshine

USA
On FACEIT since 2019 127 matches tracked 31 matches in 30 days
Last updated:

How does -sxnshine play?

Rating 1.02 (from 106 matches) K/R 0.70 ADR 78.7 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 106 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.98−0.03 · Ø 1.01 better than 36%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 16%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 69%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 17x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 78.8, Headshots at 54%, Win rate at 52%, ELO at 1,819
▼ Got worse
Rating −0.08

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
28 matches · 46% win rate
On Sundays −3 ELO, win rate 44%

-sxnshine loses the most ELO in match 2 of the day: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 58%
0.70 better than 34%
79.0 better than 43%
1.02 right on the average
54% of 135 duels better than 69%
38% of 13 situations right on the average
Mirage39
64% better than 91%
0.71 better than 37%
80.1 better than 51%
1.01 better than 48%
59% of 162 duels better than 91%
38% of 16 situations right on the average
Anubis24
42% better than 23%
0.75 better than 64%
81.8 better than 61%
1.08 better than 74%
60% of 84 duels better than 92%
37% of 19 situations better than 46%
Nuke12
25% -
0.63 -
69.3 -
0.92-
45% of 29 duels -
50% of 4 situations -
Ancient7
43% -
0.61 -
68.4 -
0.85-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -sxnshine plays

Across 127 matches -sxnshine averages K/R 0.70 and ADR 78.7; the rating across the 106 rated matches is 1.02. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 101 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. -sxnshine loses the most ELO in match 2 of the day (−31 ELO, win rate 46%). Things go best on Mirage (+98 ELO, win rate 64%). Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.70, ADR at 78.8, Headshots at 54%, Win rate at 52%, ELO at 1,819. Last 30 days: 31 matches, win rate 48%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.