-supreme666-
How does -supreme666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average60% headshots and so well above the average (50%).
Impact
WeaknessExactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).
Utility and deaths
Weakness1.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months unchanged at 0.91. Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 76.6. Last 3 months: 73.1 (at the start 76.2). Clearly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 65%. Last 3 months: 61% (at the start 59%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 51% (at the start 60%). Right on the average (51%).
Best month: September 2026 with 2,187. Last 3 months: 2,020 (at the start 2,093).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 319 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-supreme666- loses the most ELO on Anubis: −179 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Vertigo
- Most kills in a match: 30 · Cache
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 319 matchesCompared with players on the same level who have at least 15 matches on the map.
How -supreme666- plays
Across 319 matches -supreme666- averages K/R 0.67, ADR 73.6 and a rating of 0.91. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Mirage with a 58% win rate in 105 matches. In 77 of 319 matches the rating was 1.10 or higher (24%), in 165 it was below 0.90. In 259 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 0.97. -supreme666- loses the most ELO on Anubis (−179 ELO, win rate 45%). Things go best on Mirage (+285 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, +268 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −73. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 73.1. Last 30 days: 90 matches, win rate 51%, net ELO +181.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.