-supreme666-

AL
On FACEIT since 2018 319 matches tracked 90 matches in 30 days
ELO ▼ 134
2,020
30-day peak: 2,187
Rank SEA ▼ 2,157 places
#5,928
AL #11 in AL
30 days · prev. #3,771 · best #3,771
Last updated:

How does -supreme666- play?

Rating 0.91 K/R 0.67 ADR 73.6 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 319 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 3.8
Knife kills 5 in 319 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 29x 4K, 3 aces in 259 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 73.1
▼ Got worse
Win rate −9 pp, ELO −73

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −179 ELO
51 matches · 45% win rate
On Ancient −2 ELO
58 matches · 52% win rate
Between 18:00 and 24:00 −161 ELO, win rate 45%
On Saturdays −28 ELO, win rate 47%

-supreme666- loses the most ELO on Anubis: −179 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Vertigo
  2. Most kills in a match: 30 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
58% better than 76%
0.68 better than 22%
75.0 better than 22%
0.92 better than 16%
47% of 488 duels better than 26%
36% of 39 situations better than 45%
Ancient58
52% right on the average
0.68 better than 21%
74.0 better than 15%
0.92 better than 15%
50% of 298 duels better than 40%
30% of 23 situations better than 29%
Anubis51
45% better than 28%
0.68 better than 20%
74.2 better than 15%
0.95 better than 21%
53% of 220 duels better than 56%
32% of 22 situations better than 34%
Inferno38
50% better than 37%
0.63 better than 10%
70.6 better than 8%
0.89 better than 10%
39% of 181 duels better than 2%
22% of 18 situations better than 17%
Dust 220
55% better than 63%
0.65 better than 12%
76.1 better than 26%
0.90 better than 11%
54% of 101 duels better than 68%
33% of 6 situations better than 36%
Nuke19
42% better than 11%
0.66 better than 13%
72.5 better than 12%
0.87 better than 7%
45% of 100 duels better than 19%
30% of 10 situations better than 26%
Cache17
53% -
0.61 -
65.5 -
0.80-
42% of 84 duels -
33% of 12 situations -
Vertigo11
55% -
0.71 -
77.1 -
1.00-
41% of 34 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -supreme666- plays

Across 319 matches -supreme666- averages K/R 0.67, ADR 73.6 and a rating of 0.91. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Mirage with a 58% win rate in 105 matches. In 77 of 319 matches the rating was 1.10 or higher (24%), in 165 it was below 0.90. In 259 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 0.97. -supreme666- loses the most ELO on Anubis (−179 ELO, win rate 45%). Things go best on Mirage (+285 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, +268 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −73. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 73.1. Last 30 days: 90 matches, win rate 51%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.