-sultry

North Korea
On FACEIT since 2021 177 matches tracked 43 matches in 30 days
ELO ▼ 70
2,028
30-day peak: 2,143
Rank EU
#230,239
North Korea #405 in North Korea
Last updated:

How does -sultry play?

Rating 1.04 (from 127 matches) K/R 0.77 ADR 82.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 86%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 21x 4K, 2 aces in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +13 pp, ELO +191
= Stayed the same
Rating at 1.03
▼ Got worse
K/R −0.04, ADR −8.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −78 ELO
42 matches · 48% win rate
On Dust 2 −25 ELO
51 matches · 41% win rate
On Mondays +25 ELO, win rate 40%

-sultry loses the most ELO in match 2 of the day: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Inferno
  2. Reached level 10 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Recorded match no. 100 · Anubis
  5. Most kills in a match: 40 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
61% better than 83%
0.80 better than 78%
87.1 better than 80%
1.05 better than 59%
55% of 235 duels better than 73%
40% of 15 situations better than 59%
Dust 251
41% better than 19%
0.76 better than 63%
84.0 better than 68%
1.02 right on the average
45% of 177 duels better than 20%
31% of 13 situations better than 30%
Anubis26
69% better than 93%
0.79 better than 76%
82.7 better than 61%
1.10 better than 74%
46% of 93 duels better than 22%
70% of 10 situations better than 98%
Ancient20
50% better than 44%
0.80 better than 79%
83.8 better than 63%
1.14 better than 85%
52% of 93 duels right on the average
50% of 8 situations better than 81%
Inferno12
25% -
0.63 -
68.9 -
0.86-
42% of 48 duels -
0% of 2 situations -
Nuke8
50% -
0.63 -
63.3 -
0.89-
39% of 41 duels -
0% of 1 situations -
Cache3
100% -
0.73 -
78.8 -
0.95-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sultry plays

Across 177 matches -sultry averages K/R 0.77 and ADR 82.8; the rating across the 127 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 46 of 127 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 101 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.23. -sultry loses the most ELO in match 2 of the day (−78 ELO, win rate 48%). Things go best on Mirage (+100 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, −2 ELO. Improved over the last three months: Headshots +7 pp, Win rate +13 pp, ELO +191. Got weaker: K/R −0.04, ADR −8.5. Unchanged in recent months: Rating at 1.03. Last 30 days: 43 matches, win rate 58%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.