-sultaN

Serbia
On FACEIT since 2014 159 matches tracked 71 matches in 30 days
ELO ▲ 113
2,181
30-day peak: 2,282
Rank EU
#150,802
Serbia #1,530 in Serbia
Last updated:

How does -sultaN play?

Rating 1.05 (from 131 matches) K/R 0.73 ADR 78.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 21x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.6, Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.05, Win rate at 52%, ELO at 2,181
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
34 matches · 56% win rate
On Sundays −5 ELO, win rate 48%

-sultaN loses the most ELO on Ancient: −52 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 38 · Ancient
  4. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 67%
0.75 better than 55%
80.2 better than 47%
1.09 better than 68%
55% of 119 duels better than 72%
47% of 32 situations better than 76%
Ancient34
56% better than 66%
0.72 better than 37%
75.5 better than 22%
1.04 better than 55%
42% of 84 duels better than 9%
43% of 30 situations better than 61%
Mirage30
53% better than 56%
0.67 better than 18%
77.8 better than 34%
0.96 better than 26%
57% of 76 duels better than 82%
27% of 15 situations better than 20%
Inferno24
58% better than 57%
0.73 better than 43%
77.3 better than 28%
1.06 better than 54%
48% of 71 duels better than 26%
23% of 13 situations better than 19%
Anubis12
50% -
0.77 -
78.6 -
1.09-
58% of 38 duels -
42% of 12 situations -
Nuke7
29% -
0.73 -
76.1 -
1.03-
36% of 14 duels -
50% of 4 situations -
Cache4
25% -
0.78 -
84.9 -
1.08-
70% of 10 duels -
25% of 4 situations -
Overpass3
33% -
0.73 -
70.5 -
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-
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Compared with players on the same level who have at least 15 matches on the map.

How -sultaN plays

Across 159 matches -sultaN averages K/R 0.73 and ADR 78.0; the rating across the 131 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 57 of 131 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 130 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. -sultaN loses the most ELO on Ancient (−52 ELO, win rate 56%). Things go best on Inferno (+68 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate, +63 ELO. Improved over the last three months: ADR +4.6, Headshots +2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, Win rate at 52%, ELO at 2,181. Last 30 days: 71 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.