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-stolee

North Macedonia
On FACEIT since 2021 326 matches tracked 60 matches in 30 days
ELO ▲ 354
3,571
30-day peak: 3,571
Rank EU ▲ 1,659 places
#1,167
North Macedonia #9 in North Macedonia
30 days · prev. #2,826 · best #1,167
Last updated:

How does -stolee play?

Rating 1.11 K/R 0.76 ADR 76.5 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 28%
Opening duels won 52%−1 pp · Ø 53% better than 30%

Clutch

Average
Last one alive

39% of 1v1s won and so just below the average (41%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 28%
AWP share of kills 30%+17 pp · Ø 13% better than 87%
K/D 1.15+0.06 · Ø 1.09 better than 52%
Pistol kills per match 2.9
Knife kills 19 in 326 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so clearly below the average (4.5%).

2K rounds 13.3%−0.7 pp · Ø 14.0% better than 20%
3K rounds 3.9%−0.6 pp · Ø 4.5% better than 20%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 61x 4K, 8 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 4%
Enemies flashed per round 0.44+0.11 · Ø 0.33 better than 79%
Deaths per round 66%−4 pp · Ø 70% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +351
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 77.4, Headshots at 50%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Right on the average (0.77).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
28 matches · 46% win rate
In match 4 of the day −54 ELO
35 matches · 46% win rate
On Sundays −156 ELO, win rate 43%

-stolee loses the most ELO on Dust 2: −112 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 39 · Nuke
  4. Highest rating in a match: 2.28 · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
54% better than 37%
0.77 better than 36%
78.4 better than 15%
1.12 right on the average
54% of 500 duels better than 45%
34% of 59 situations better than 33%
Ancient69
59% better than 55%
0.75 better than 31%
74.2 better than 5%
1.08 better than 39%
54% of 263 duels right on the average
47% of 36 situations better than 72%
Anubis66
53% better than 37%
0.80 better than 56%
79.8 better than 26%
1.14 better than 60%
53% of 261 duels better than 45%
50% of 42 situations better than 75%
Dust 228
46% better than 15%
0.71 better than 16%
72.3 better than 4%
1.05 better than 26%
58% of 113 duels better than 69%
44% of 18 situations better than 60%
Nuke26
54% better than 33%
0.77 better than 36%
77.4 better than 15%
1.09 better than 39%
51% of 114 duels better than 31%
45% of 20 situations better than 64%
Inferno22
73% better than 93%
0.72 better than 37%
68.8 better than 1%
1.14 better than 72%
47% of 81 duels better than 17%
50% of 14 situations better than 78%
Cache3
0% -
0.63 -
71.9 -
0.90-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -stolee plays

Across 326 matches -stolee averages K/R 0.76, ADR 76.5 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 164 of 326 matches the rating was 1.10 or higher (50%), in 92 it was below 0.90. In 271 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. -stolee loses the most ELO on Dust 2 (−112 ELO, win rate 46%). Things go best on Ancient (+393 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, +325 ELO. Improved over the last three months: ELO +351. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 77.4, Headshots at 50%, Win rate at 56%. Last 30 days: 60 matches, win rate 63%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.