-ssswlkr

Japan
On FACEIT since 2025 378 matches tracked 141 matches in 30 days
Last updated:

How does -ssswlkr play?

Rating 0.92 K/R 0.65 ADR 70.8 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 378 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.5
Zeus kills2 in 378 matches
Knife kills 4 in 378 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 13%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 43x 4K, 1 ace in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +137
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 70.7, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
65 matches · 42% win rate
In match 4 of the day −62 ELO
46 matches · 43% win rate
Between 0:00 and 6:00 −45 ELO, win rate 40%
On Fridays −75 ELO, win rate 35%

-ssswlkr loses the most ELO on Mirage: −87 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis114
54% better than 61%
0.68 better than 19%
74.2 better than 13%
0.96 better than 21%
53% of 449 duels better than 60%
48% of 58 situations better than 74%
Ancient87
54% better than 57%
0.68 better than 20%
72.2 better than 10%
0.96 better than 25%
51% of 314 duels better than 47%
41% of 63 situations better than 56%
Mirage65
42% better than 16%
0.60 better than 3%
67.9 better than 4%
0.83 better than 2%
41% of 230 duels better than 6%
39% of 23 situations better than 53%
Nuke43
42% better than 13%
0.62 better than 7%
66.1 better than 2%
0.84 better than 4%
38% of 173 duels better than 2%
61% of 28 situations better than 94%
Dust 237
54% better than 58%
0.58 better than 1%
62.9 better than 1%
0.82 better than 1%
43% of 129 duels better than 11%
50% of 20 situations better than 80%
Cache20
65% -
0.74 -
78.1 -
1.08-
48% of 58 duels -
63% of 16 situations -
Inferno11
18% -
0.69 -
72.4 -
0.97-
59% of 37 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ssswlkr plays

Across 378 matches -ssswlkr averages K/R 0.65, ADR 70.8 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.8, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 89 of 378 matches the rating was 1.10 or higher (24%), in 188 it was below 0.90. In 305 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -ssswlkr loses the most ELO on Mirage (−87 ELO, win rate 42%). Things go best on Anubis (+44 ELO, win rate 54%). From match no. 5 of the day on, things go best: 56% win rate, −57 ELO. Improved over the last three months: Headshots +2 pp, ELO +137. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 70.7, Win rate at 50%. Last 30 days: 141 matches, win rate 49%, net ELO −204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.