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-spacey

Russia
On FACEIT since 2022 143 matches tracked
ELO
3,081
Peak across recorded matches: 3,134
Rank EU ▼ 1,447 places
#7,017
Russia #2,010 in Russia
30 days · prev. #5,570 · best #5,570
Last updated:

How does -spacey play?

Rating 0.94 (from 138 matches) K/R 0.63 ADR 67.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 36%+24 pp · Ø 12% better than 96%
K/D 0.95−0.11 · Ø 1.06 better than 11%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 11.8%−1.9 pp · Ø 13.7% better than 9%
3K rounds 3.0%−1.3 pp · Ø 4.3% better than 6%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 7x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 96%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
ELO at 3,081
▼ Got worse
K/R −0.11, Rating −0.17, ADR −7.1, Win rate −9 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.54 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −181 ELO
38 matches · 37% win rate
From match 5 of the day −89 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 −70 ELO, win rate 35%
On Tuesdays −91 ELO, win rate 45%

-spacey loses the most ELO on Dust 2: −181 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
63% better than 82%
0.68 better than 16%
71.4 better than 7%
1.03 better than 39%
57% of 182 duels better than 76%
42% of 43 situations better than 60%
Dust 238
37% better than 4%
0.60 better than 2%
64.3 better than 1%
0.87 better than 3%
54% of 124 duels better than 58%
39% of 23 situations better than 49%
Ancient23
52% better than 38%
0.58 better than 1%
62.2 better than 1%
0.90 better than 7%
47% of 43 duels better than 20%
12% of 17 situations better than 4%
Anubis15
47% better than 24%
0.59 better than 2%
65.3 better than 1%
0.88 better than 4%
56% of 36 duels better than 69%
60% of 10 situations better than 91%
Cache5
40% -
0.55 -
60.8 -
0.81-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -spacey plays

Across 143 matches -spacey averages K/R 0.63 and ADR 67.1; the rating across the 138 rated matches is 0.94. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 67.1, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.3 kills per match with 40% headshots. The strongest map is Mirage with a 63% win rate in 62 matches. In 43 of 138 matches the rating was 1.10 or higher (31%), in 67 it was below 0.90. In 67 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. -spacey loses the most ELO on Dust 2 (−181 ELO, win rate 37%). Things go best in match 3 of the day (+120 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +120 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.11, Rating −0.17, ADR −7.1, Win rate −9 pp. Unchanged in recent months: ELO at 3,081.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.