-soze
Name history of -soze
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -soze play?
Compared with 1,321 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so clearly below the average (54%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.99 K/D and so clearly below the average (1.12).
Impact
AverageExactly 2 kills in 13.0% of rounds and so clearly below the average (14.3%).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.62). Just below the average (0.79).
Rating, 1.00 is an average match
Best month: November 2026 with 1.08.
Damage per round (ADR)
Best month: November 2026 with 83.3. Last 3 months: 81.6 (at the start 68.3). Slightly below the average (84.5).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 49% (at the start 57%). Clearly below the average (53%).
Matches won (win rate)
Best month: November 2026 with 59%. Last 3 months: 52% (at the start 48%). Just below the average (53%).
Best month: November 2026 with 3,583. Last 3 months: 3,523 (at the start 3,374).
Rounds with first kill
Best month: September 2026 with 14%. Last 3 months: 14% (at the start 11%). Well above the average (12%).
1v1 clutches won
Best month: November 2026 with 50%. Last 3 months: 35% (at the start 40%). Slightly below the average (39%).
Patterns
From the last 366 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-soze loses the most ELO on Anubis: −96 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.93 · Dust 2
- Most kills in a match: 50 · Mirage
Maps in detail
from the last 366 matchesCompared with players on the same level who have at least 15 matches on the map.
How -soze plays
Across 393 matches -soze averages K/R 0.76 and ADR 80.8; the rating across the 366 rated matches is 1.04. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 143 of 366 matches the rating was 1.10 or higher (39%), in 159 it was below 0.90. In 393 matches with detailed stats: 80 4Ks and 6 aces. Best month by rating: November 2026 at 1.08. -soze loses the most ELO on Anubis (−96 ELO, win rate 50%). Things go best on Mirage (+245 ELO, win rate 53%). Match no. 1 of the day goes best: 62% win rate, −32 ELO. Improved over the last three months: K/R +0.15, ADR +13.3, Win rate +4 pp, ELO +149, First kills +3 pp. Got weaker: Headshots −8 pp, Clutch 1v1 −5 pp. Last 30 days: 311 matches, win rate 52%, net ELO +794.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.