-somnium

France
On FACEIT since 2024 282 matches tracked 49 matches in 30 days
Last updated:

How does -somnium play?

Rating 1.15 K/R 0.80 ADR 83.9 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 282 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 14%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 38%+26 pp · Ø 12% better than 98%
K/D 1.18+0.14 · Ø 1.04 better than 83%
Pistol kills per match 3.5
Knife kills 7 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 76%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 47x 4K, 7 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.8, Headshots −21 pp, Win rate −4 pp, ELO −105

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −158 ELO
53 matches · 40% win rate
On Dust 2 −72 ELO
56 matches · 41% win rate
Between 0:00 and 6:00 +25 ELO, win rate 38%
On Fridays +68 ELO, win rate 43%

-somnium loses the most ELO in match 1 of the day: −158 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Dust 2
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
52% right on the average
0.82 better than 80%
84.5 better than 67%
1.14 better than 79%
56% of 476 duels better than 76%
32% of 93 situations better than 31%
Ancient56
61% better than 75%
0.81 better than 74%
83.7 better than 56%
1.16 better than 81%
58% of 206 duels better than 82%
26% of 35 situations better than 21%
Dust 256
41% better than 13%
0.82 better than 78%
86.9 better than 73%
1.18 better than 82%
65% of 232 duels better than 97%
47% of 43 situations better than 76%
Anubis27
59% better than 68%
0.72 better than 36%
77.1 better than 27%
1.06 better than 54%
53% of 108 duels better than 55%
56% of 18 situations better than 87%
Nuke25
36% better than 6%
0.78 better than 64%
83.4 better than 60%
1.11 better than 68%
50% of 113 duels better than 38%
31% of 26 situations better than 22%
Inferno7
14% -
0.74 -
73.8 -
1.05-
50% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -somnium plays

Across 282 matches -somnium averages K/R 0.80, ADR 83.9 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 56 matches. In 141 of 282 matches the rating was 1.10 or higher (50%), in 71 it was below 0.90. In 202 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: August 2026 at 1.24. -somnium loses the most ELO in match 1 of the day (−158 ELO, win rate 40%). Things go best on Ancient (+159 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, +37 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −6.8, Headshots −21 pp, Win rate −4 pp, ELO −105. Last 30 days: 49 matches, win rate 45%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.