-sometimes1
Name history of -sometimes1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -sometimes1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).
Compared with 7,456 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.99 K/D and so slightly below the average (1.05).
Impact
AverageExactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 1.00 (at the start 1.02). Slightly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 83.3. Last 3 months: 80.7 (at the start 81.2). Just above the average (80.6).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 54% (at the start 55%). Just above the average (53%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 53% (at the start 52%). Just above the average (52%).
Best month: October 2026 with 3,698. Last 3 months: 3,447 (at the start 3,102).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 46%.
Patterns
From the last 457 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-sometimes1 loses the most ELO on Anubis: −97 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.63 · Ancient
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 457 matchesCompared with players on the same level who have at least 15 matches on the map.
How -sometimes1 plays
Across 474 matches -sometimes1 averages K/R 0.72 and ADR 80.9; the rating across the 457 rated matches is 1.01. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Cache with a 68% win rate in 31 matches. In 162 of 457 matches the rating was 1.10 or higher (35%), in 186 it was below 0.90. In 393 matches with detailed stats: 76 4Ks and 12 aces. Best month by rating: August 2026 at 1.04. -sometimes1 loses the most ELO on Anubis (−97 ELO, win rate 52%). Things go best on Nuke (+90 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate, +67 ELO. Improved over the last three months: ELO +345. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 80.7, Headshots at 54%, Win rate at 53%. Last 30 days: 171 matches, win rate 53%, net ELO −114.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.