-sometimes1

Finland
On FACEIT since 2021 474 matches tracked 171 matches in 30 days
ELO ▲ 130
3,447
30-day peak: 3,698
Rank EU ▲ 478 places
#1,555
Finland #37 in Finland
30 days · prev. #2,033 · best #353
Last updated:

How does -sometimes1 play?

Rating 1.01 (from 457 matches) K/R 0.72 ADR 80.9 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 457 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.7 from the last 457
Zeus kills4 in 457 matches
Knife kills 2 in 457 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 19%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 76x 4K, 12 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 6.1+2.3 · Ø 3.8 better than 94%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +345
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 80.7, Headshots at 54%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
100 matches · 52% win rate
On Inferno −90 ELO
40 matches · 50% win rate
On Saturdays −120 ELO, win rate 42%

-sometimes1 loses the most ELO on Anubis: −97 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.63 · Ancient
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient107
55% right on the average
0.72 better than 31%
82.5 better than 52%
0.99 better than 26%
48% of 558 duels better than 24%
36% of 58 situations better than 43%
Anubis100
52% better than 37%
0.71 better than 29%
78.9 better than 35%
0.99 better than 26%
48% of 530 duels better than 26%
57% of 42 situations better than 89%
Dust 267
45% better than 18%
0.69 better than 21%
76.5 better than 23%
0.99 better than 24%
48% of 300 duels better than 26%
39% of 33 situations better than 49%
Nuke61
51% better than 29%
0.75 better than 42%
81.9 better than 48%
1.02 better than 31%
51% of 288 duels better than 38%
50% of 20 situations better than 75%
Mirage49
51% better than 34%
0.75 better than 45%
83.2 better than 55%
1.04 better than 42%
45% of 225 duels better than 12%
42% of 24 situations better than 60%
Inferno40
50% better than 17%
0.69 better than 14%
81.4 better than 35%
1.00 better than 18%
47% of 223 duels better than 10%
33% of 9 situations better than 30%
Cache31
68% better than 78%
0.80 better than 55%
90.9 better than 77%
1.13 better than 54%
54% of 172 duels better than 48%
47% of 19 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How -sometimes1 plays

Across 474 matches -sometimes1 averages K/R 0.72 and ADR 80.9; the rating across the 457 rated matches is 1.01. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Cache with a 68% win rate in 31 matches. In 162 of 457 matches the rating was 1.10 or higher (35%), in 186 it was below 0.90. In 393 matches with detailed stats: 76 4Ks and 12 aces. Best month by rating: August 2026 at 1.04. -sometimes1 loses the most ELO on Anubis (−97 ELO, win rate 52%). Things go best on Nuke (+90 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate, +67 ELO. Improved over the last three months: ELO +345. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 80.7, Headshots at 54%, Win rate at 53%. Last 30 days: 171 matches, win rate 53%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.