-slabeishiy

Russia
On FACEIT since 2025 362 matches tracked 77 matches in 30 days
ELO ▲ 321
2,586
30-day peak: 2,676
Rank EU
#41,289
Russia #11,865 in Russia
Last updated:

How does -slabeishiy play?

Rating 0.99 K/R 0.71 ADR 75.8 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 3.5
Knife kills 1 in 362 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 15%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 51x 4K, 3 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +440
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 75.2
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
79 matches · 49% win rate
In match 1 of the day −29 ELO
71 matches · 39% win rate

-slabeishiy loses the most ELO on Dust 2: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 37 · Dust 2
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
50% better than 39%
0.73 better than 42%
76.6 better than 26%
1.03 better than 47%
52% of 660 duels right on the average
34% of 90 situations better than 37%
Ancient82
51% better than 42%
0.66 better than 12%
70.5 better than 6%
0.96 better than 21%
51% of 313 duels better than 45%
34% of 56 situations better than 39%
Dust 279
49% better than 36%
0.76 better than 57%
83.1 better than 59%
1.05 right on the average
52% of 468 duels right on the average
47% of 43 situations better than 74%
Anubis28
43% better than 16%
0.64 better than 6%
70.5 better than 4%
0.89 better than 6%
46% of 145 duels better than 18%
24% of 21 situations better than 16%
Nuke20
55% better than 49%
0.70 better than 28%
75.4 better than 24%
0.95 better than 23%
45% of 96 duels better than 16%
29% of 7 situations better than 26%
Inferno11
64% -
0.55 -
67.6 -
0.77-
37% of 52 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -slabeishiy plays

Across 362 matches -slabeishiy averages K/R 0.71, ADR 75.8 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 75.8, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 124 of 362 matches the rating was 1.10 or higher (34%), in 148 it was below 0.90. In 282 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. -slabeishiy loses the most ELO on Dust 2 (−60 ELO, win rate 49%). Things go best on Ancient (+90 ELO, win rate 51%). Match no. 2 of the day goes best: 67% win rate, +49 ELO. Improved over the last three months: Win rate +4 pp, ELO +440. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 75.2. Last 30 days: 77 matches, win rate 52%, net ELO +215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.