-skywhytimik
Name history of -skywhytimik
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -skywhytimik play?
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.11 K/D and so clearly above the average (1.01).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average2.1 utility damage per round and so well below the average (4.4).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.09 (at the start 1.12). Clearly above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 82.7. Last 3 months: 81.5 (at the start 80.9). Just above the average (79.7).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 43% (at the start 51%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 49% (at the start 63%). Just below the average (50%).
Best month: October 2026 with 2,233. Last 3 months: 2,021 (at the start 1,754).
Rounds with first kill
Best month: November 2026 with 15%. Last 3 months: 12% (at the start 11%). Clearly above the average (10%).
1v1 clutches won
Best month: November 2026 with 46%. Last 3 months: 38% (at the start 44%). Right on the average (38%).
Patterns
From the last 284 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-skywhytimik loses the most ELO on Inferno: −26 ELO, 35% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Reached level 10 · Nuke
- Highest rating in a match: 2.51 · Mirage
- Most kills in a match: 46 · Dust 2
- Longest win streak: 6 wins in a row · Vertigo
Maps in detail
from the last 284 matchesCompared with players on the same level who have at least 15 matches on the map.
How -skywhytimik plays
Across 284 matches -skywhytimik averages K/R 0.78, ADR 81.5 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 127 of 284 matches the rating was 1.10 or higher (45%), in 85 it was below 0.90. In 284 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: August 2026 at 1.12. -skywhytimik loses the most ELO on Inferno (−26 ELO, win rate 35%). Things go best on Anubis (+75 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −46 ELO. Improved over the last three months: ELO +267, First kills +1 pp. Got weaker: Headshots −8 pp, Win rate −14 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 81.5. Last 30 days: 96 matches, win rate 46%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.