-skywhytimik

China
On FACEIT since 2023 284 matches tracked 96 matches in 30 days
Last updated:

How does -skywhytimik play?

Rating 1.09 K/R 0.78 ADR 81.5 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 284 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 84%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 28%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.11+0.10 · Ø 1.01 better than 83%
Pistol kills per match 2.9
Knife kills 11 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 86%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 65x 4K, 6 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.4).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.1−2.3 · Ø 4.4 better than 6%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +267, First kills +1 pp
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 81.5
▼ Got worse
Headshots −8 pp, Win rate −14 pp, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
23 matches · 35% win rate
On Ancient −4 ELO
35 matches · 51% win rate
Between 0:00 and 6:00 −25 ELO, win rate 41%
On Wednesdays −241 ELO, win rate 35%

-skywhytimik loses the most ELO on Inferno: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Nuke
  3. Highest rating in a match: 2.51 · Mirage
  4. Most kills in a match: 46 · Dust 2
  5. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% better than 58%
0.76 better than 66%
80.2 better than 52%
1.08 better than 73%
58% of 379 duels better than 87%
42% of 65 situations better than 63%
Dust 270
46% better than 35%
0.78 better than 76%
81.4 better than 59%
1.11 better than 80%
57% of 319 duels better than 84%
44% of 27 situations better than 68%
Anubis37
59% better than 73%
0.84 better than 92%
87.7 better than 84%
1.16 better than 90%
54% of 184 duels better than 70%
40% of 25 situations right on the average
Ancient35
51% better than 50%
0.76 better than 67%
79.1 better than 47%
1.05 better than 66%
58% of 142 duels better than 87%
40% of 25 situations better than 55%
Inferno23
35% better than 6%
0.76 better than 58%
81.0 better than 45%
1.04 better than 48%
51% of 116 duels better than 41%
15% of 20 situations better than 7%
Cache16
63% -
0.81 -
82.6 -
1.16-
47% of 75 duels -
27% of 11 situations -
Nuke14
43% -
0.80 -
79.5 -
1.05-
66% of 85 duels -
47% of 17 situations -
Vertigo4
50% -
0.77 -
81.3 -
1.04-
57% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -skywhytimik plays

Across 284 matches -skywhytimik averages K/R 0.78, ADR 81.5 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 127 of 284 matches the rating was 1.10 or higher (45%), in 85 it was below 0.90. In 284 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: August 2026 at 1.12. -skywhytimik loses the most ELO on Inferno (−26 ELO, win rate 35%). Things go best on Anubis (+75 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −46 ELO. Improved over the last three months: ELO +267, First kills +1 pp. Got weaker: Headshots −8 pp, Win rate −14 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 81.5. Last 30 days: 96 matches, win rate 46%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.