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-skii

USA
141 matches tracked
ELO
2,145
Peak across recorded matches: 2,503
Rank NA ▼ 93 places
#5,359
USA #4,169 in USA
30 days · prev. #5,266 · best #5,266
Last updated:

How does -skii play?

Rating 1.03 (from 139 matches) K/R 0.75 ADR 80.4 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 10%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 2.5 from the last 139
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 11x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.76, ADR at 80.1
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −137

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
38 matches · 32% win rate
From match 5 of the day −61 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 −2 ELO, win rate 39%
On Fridays +76 ELO, win rate 38%

-skii loses the most ELO on Mirage: −110 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Nuke
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 68%
0.81 better than 80%
88.2 better than 82%
1.15 better than 83%
64% of 201 duels better than 96%
46% of 28 situations better than 74%
Mirage38
32% better than 3%
0.71 better than 34%
75.5 better than 22%
0.98 better than 32%
54% of 185 duels better than 66%
32% of 22 situations better than 30%
Nuke16
69% better than 89%
0.76 better than 56%
77.2 better than 29%
1.04 better than 48%
53% of 86 duels right on the average
57% of 14 situations better than 91%
Anubis14
36% -
0.72 -
78.7 -
0.99-
44% of 77 duels -
55% of 11 situations -
Cache13
46% -
0.74 -
78.5 -
1.03-
53% of 59 duels -
29% of 14 situations -
Ancient11
36% -
0.75 -
80.0 -
1.02-
58% of 55 duels -
30% of 10 situations -
Inferno7
43% -
0.69 -
81.1 -
0.87-
43% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -skii plays

Across 141 matches -skii averages K/R 0.75 and ADR 80.4; the rating across the 139 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 41% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 59 of 139 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 61 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. -skii loses the most ELO on Mirage (−110 ELO, win rate 32%). Things go best on Dust 2 (+128 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +52 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −137. Unchanged in recent months: K/R at 0.76, ADR at 80.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.