-ske

Australia
On FACEIT since 2016 545 matches tracked 143 matches in 30 days
ELO ▼ 167
2,652
30-day peak: 3,044
Rank OCE ▼ 113 places
#170
Australia #95 in Australia
30 days · prev. #57 · best #38
Last updated:

How does -ske play?

Rating 1.06 (from 434 matches) K/R 0.76 ADR 83.8 from 545 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 434 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (376 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2 from the last 434
Knife kills 5 in 434 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 72%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 66x 4K, 9 aces in 376 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.77, ADR at 84.8
▼ Got worse
Rating −0.06, Win rate −11 pp, ELO −268

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −170 ELO
50 matches · 42% win rate
On Anubis −64 ELO
58 matches · 47% win rate
Between 12:00 and 18:00 −14 ELO, win rate 41%
On Wednesdays +22 ELO, win rate 43%

-ske loses the most ELO in match 4 of the day: −170 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Anubis
  2. Longest win streak: 10 wins in a row · Nuke
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
55% better than 59%
0.78 better than 64%
86.3 better than 71%
1.08 better than 61%
58% of 922 duels better than 84%
41% of 76 situations better than 60%
Anubis58
47% better than 27%
0.80 better than 73%
86.4 better than 74%
1.09 better than 63%
53% of 304 duels better than 54%
26% of 42 situations better than 23%
Dust 246
54% better than 54%
0.76 better than 56%
83.6 better than 61%
1.05 right on the average
45% of 209 duels better than 17%
43% of 21 situations better than 64%
Cache43
47% -
0.72 -
80.0 -
1.01-
51% of 176 duels -
44% of 25 situations -
Ancient42
31% better than 3%
0.73 better than 40%
82.9 better than 56%
0.97 better than 26%
49% of 196 duels better than 34%
43% of 14 situations better than 64%
Inferno32
47% better than 24%
0.76 better than 43%
82.2 better than 40%
1.08 better than 43%
54% of 160 duels right on the average
31% of 13 situations better than 28%
Nuke32
44% better than 16%
0.74 better than 43%
79.8 better than 39%
1.04 better than 46%
50% of 130 duels better than 35%
57% of 23 situations better than 86%
Vertigo5
40% -
0.62 -
74.2 -
0.89-
42% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ske plays

Across 545 matches -ske averages K/R 0.76 and ADR 83.8; the rating across the 434 rated matches is 1.06. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 176 matches. In 188 of 434 matches the rating was 1.10 or higher (43%), in 150 it was below 0.90. In 376 matches with detailed stats: 66 4Ks and 9 aces. Best month by rating: July 2026 at 1.13. -ske loses the most ELO in match 4 of the day (−170 ELO, win rate 42%). Things go best on Mirage (+366 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, +267 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.06, Win rate −11 pp, ELO −268. Unchanged in recent months: K/R at 0.77, ADR at 84.8. Last 30 days: 143 matches, win rate 46%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.