-singh

Germany
238 matches tracked 43 matches in 30 days
ELO ▲ 162
2,025
30-day peak: 2,025
Rank SEA ▼ 496 places
#5,833
DE #5,907 in DE
30 days · prev. #5,337 · best #4,800
Last updated:

How does -singh play?

Rating 0.97 K/R 0.68 ADR 71.7 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 0.99−0.03 · Ø 1.02 better than 43%
Pistol kills per match 2.5
Knife kills 1 in 238 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 34%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 21x 4K, 3 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 71.7
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −6 pp, Win rate −16 pp, ELO −223

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
79 matches · 57% win rate
On Anubis −43 ELO
41 matches · 49% win rate
Between 18:00 and 24:00 −104 ELO, win rate 40%
On Thursdays −86 ELO, win rate 40%

-singh loses the most ELO on Dust 2: −103 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 1.86 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
57% better than 75%
0.73 better than 54%
75.7 better than 26%
1.06 better than 68%
62% of 286 duels better than 96%
40% of 83 situations better than 56%
Anubis41
49% better than 44%
0.65 better than 14%
71.9 better than 9%
0.95 better than 26%
50% of 106 duels better than 46%
34% of 32 situations better than 41%
Inferno40
43% better than 21%
0.66 better than 19%
69.4 better than 6%
0.96 better than 26%
48% of 130 duels better than 29%
50% of 28 situations better than 77%
Ancient38
29% better than 3%
0.64 better than 11%
70.1 better than 7%
0.86 better than 8%
53% of 138 duels better than 64%
34% of 29 situations better than 41%
Mirage27
52% better than 56%
0.66 better than 19%
68.9 better than 6%
0.97 better than 36%
54% of 68 duels better than 71%
36% of 25 situations better than 48%
Cache10
50% -
0.53 -
59.1 -
0.73-
22% of 27 duels -
17% of 6 situations -
Nuke3
33% -
0.84 -
85.5 -
1.11-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -singh plays

Across 238 matches -singh averages K/R 0.68, ADR 71.7 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Damage per round (ADR) at 71.7, better than only 6% of level 9 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 57% win rate in 79 matches. In 73 of 238 matches the rating was 1.10 or higher (31%), in 109 it was below 0.90. In 213 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. -singh loses the most ELO on Dust 2 (−103 ELO, win rate 57%). Things go best on Ancient (+41 ELO, win rate 29%). Match no. 3 of the day goes best: 56% win rate, −23 ELO. Got weaker: K/R −0.05, Rating −0.06, Headshots −6 pp, Win rate −16 pp, ELO −223. Unchanged in recent months: ADR at 71.7. Last 30 days: 43 matches, win rate 37%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.