-shoma
Name history of -shoma
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).
Compared with 7,825 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average61% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).
Utility and deaths
Strength5.6 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.06. Last 3 months: 1.01 (at the start 0.98). Slightly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 86.2. Last 3 months: 81.0 (at the start 80.6). Just below the average (81.5).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 60% (at the start 61%). Well above the average (53%).
Matches won (win rate)
Best month: November 2026 with 68%. Last 3 months: 63% (at the start 50%). Well above the average (52%).
Best month: August 2026 with 3,495. Last 3 months: 3,495 (at the start 2,845).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 250 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.08 · Ancient
- Most kills in a match: 34 · Nuke
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 250 matchesCompared with players on the same level who have at least 15 matches on the map.
How -shoma plays
Across 250 matches -shoma averages K/R 0.71, ADR 80.7 and a rating of 0.99. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Mirage with a 62% win rate in 99 matches. In 82 of 250 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 184 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.06. Things go best on Mirage (+212 ELO, win rate 62%). Improved over the last three months: Win rate +13 pp, ELO +650. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 81.0, Headshots at 60%. Last 30 days: 63 matches, win rate 65%, net ELO +350.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.