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-shoma

Uzbekistan
On FACEIT since 2024 250 matches tracked 63 matches in 30 days
ELO ▲ 277
3,495
30-day peak: 3,495
Rank EU ▲ 2,513 places
#1,567
Uzbekistan #9 in Uzbekistan
30 days · prev. #4,080 · best #1,369
Last updated:

How does -shoma play?

Rating 0.99 K/R 0.71 ADR 80.7 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.99−0.07 · Ø 1.06 better than 20%
Pistol kills per match 2.6
Zeus kills1 in 250 matches
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.7%0.0 pp · Ø 13.7% right on the average
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 27x 4K, 2 aces in 184 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 83%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +13 pp, ELO +650
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 81.0, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −28 ELO, win rate 48%
On Mondays −74 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.08 · Ancient
  3. Most kills in a match: 34 · Nuke
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
62% better than 80%
0.70 better than 23%
80.5 better than 42%
0.98 better than 22%
47% of 490 duels better than 20%
39% of 51 situations right on the average
Ancient50
50% better than 32%
0.77 better than 57%
86.5 better than 72%
1.07 better than 55%
52% of 310 duels right on the average
46% of 26 situations better than 71%
Dust 249
57% better than 59%
0.65 better than 9%
73.4 better than 12%
0.92 better than 9%
43% of 238 duels better than 9%
41% of 29 situations better than 55%
Nuke46
52% better than 32%
0.74 better than 39%
83.4 better than 57%
1.03 better than 35%
53% of 283 duels right on the average
45% of 29 situations better than 66%
Anubis5
20% -
0.65 -
74.0 -
0.85-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -shoma plays

Across 250 matches -shoma averages K/R 0.71, ADR 80.7 and a rating of 0.99. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Mirage with a 62% win rate in 99 matches. In 82 of 250 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 184 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.06. Things go best on Mirage (+212 ELO, win rate 62%). Improved over the last three months: Win rate +13 pp, ELO +650. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 81.0, Headshots at 60%. Last 30 days: 63 matches, win rate 65%, net ELO +350.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.