-shimu

BY
148 matches tracked 20 matches in 30 days
ELO
3,240
Peak across the last 148 matches: 3,317
Rank EU ▼ 274 places
#2,937
BY #57 in BY
30 days · prev. #2,663 · best #2,663
Last updated:

How does -shimu play?

Rating 1.11 K/R 0.79 ADR 85.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.2
Knife kills 6 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 66%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 23x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.5, Win rate at 61%, ELO at 3,240
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 −7 ELO, win rate 54%
On Thursdays −55 ELO, win rate 45%

-shimu loses the most ELO in match 2 of the day: −56 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 2.15 · Nuke
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 46%
0.82 better than 75%
88.6 better than 78%
1.13 better than 70%
58% of 306 duels better than 79%
28% of 25 situations better than 18%
Dust 230
67% better than 87%
0.75 better than 45%
81.5 better than 46%
1.09 better than 54%
49% of 118 duels better than 30%
83% of 6 situations better than 99%
Ancient22
64% better than 78%
0.83 better than 80%
88.3 better than 78%
1.16 better than 79%
52% of 129 duels better than 45%
63% of 8 situations better than 94%
Nuke18
44% better than 12%
0.80 better than 66%
85.9 better than 67%
1.09 better than 53%
57% of 107 duels better than 70%
18% of 17 situations better than 7%
Anubis17
82% better than 99%
0.73 better than 37%
78.1 better than 30%
1.04 better than 42%
61% of 67 duels better than 89%
45% of 11 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How -shimu plays

Across 148 matches -shimu averages K/R 0.79, ADR 85.1 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Anubis with a 82% win rate in 17 matches. In 71 of 148 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 86 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. -shimu loses the most ELO in match 2 of the day (−56 ELO, win rate 46%). Things go best in match 3 of the day (+88 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +27 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.5, Win rate at 61%, ELO at 3,240. Last 30 days: 20 matches, win rate 70%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.