-shifty

Australia
117 matches tracked
Last updated:

How does -shifty play?

Rating 0.96 (from 92 matches) K/R 0.67 ADR 74.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 68% no comparison

Clutch

Last one alive
Clutch 1v1 won 23% no comparison
Clutch 1v2 won 28% no comparison
Clutch kills per match 3.1 no comparison

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 14%
AWP share of kills 32% no comparison
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 15.5% no comparison
3K rounds 4.5% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 4x 4K, 0 aces in 16 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 4.0 no comparison
Enemies flashed per round 0.49 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether -shifty is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 90 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.77.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
31 matches · 48% win rate
In match 3 of the day −24 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −48 ELO, win rate 41%

-shifty loses the most ELO on Dust 2: −80 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 3 wins in a row · Anubis
  4. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 33%
0.67 better than 23%
72.4 better than 15%
0.95 better than 29%
54% of 170 duels better than 71%
46% of 26 situations better than 73%
Dust 231
48% better than 39%
0.70 better than 34%
77.8 better than 39%
1.00 better than 44%
51% of 136 duels better than 56%
47% of 17 situations better than 75%
Ancient18
56% better than 66%
0.66 better than 16%
73.8 better than 17%
0.94 better than 25%
54% of 56 duels better than 72%
30% of 10 situations better than 29%
Anubis15
40% better than 18%
0.67 better than 22%
73.8 better than 18%
0.96 better than 32%
34% of 61 duels better than 1%
63% of 8 situations better than 94%
Inferno8
38% -
0.74 -
80.2 -
0.92-
50% of 14 duels -
17% of 6 situations -
Cache5
60% -
0.57 -
67.2 -
0.85-
46% of 24 duels -
0% of 1 situations -
Nuke3
0% -
0.49 -
59.7 -
0.61-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -shifty plays

Across 117 matches -shifty averages K/R 0.67 and ADR 74.2; the rating across the 92 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 14.9 kills per match with 41% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 32 of 109 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 16 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. -shifty loses the most ELO on Dust 2 (−80 ELO, win rate 48%). Things go best on Mirage (+1 ELO, win rate 46%). Match no. 2 of the day goes best: 67% win rate, +1 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.