-sgt

JM
64 matches tracked
Last updated:

How does -sgt play?

K/R 0.63 ADR 67.3 from 64 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 5%
Opening duels won 51%+2 pp better than 70%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 83%
Clutch 1v2 won 28%+7 pp better than 87%
Clutch kills per match 1.8+0.2 better than 70%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%0 pp level
AWP share of kills 17%+6 pp better than 80%
K/D 0.96−0.01 better than 51%
Pistol kills per match 2.2
Knife kills 2 in 64 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.1%−1.6 pp better than 12%
Rounds with 3K 3.2%−0.5 pp better than 29%
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.2+1.3 better than 77%
Enemies flashed per round 0.36+0.11 better than 78%
Rounds with a death 66%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +3 pp, Win rate +10 pp
= Stayed the same
K/R at 0.64, ADR at 67.4, ELO at 1,001
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.64 (at the start 0.63).

Patterns

From the last 64 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 29 · Anubis

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
80% better than 99%
0.59 better than 5%
64.7 better than 1%
-
58% of 31 duels better than 88%
50% of 10 situations better than 82%
Inferno13
54% -
0.62 -
66.9 -
-
58% of 19 duels -
83% of 6 situations -
Anubis12
33% -
0.68 -
71.1 -
-
39% of 23 duels -
25% of 4 situations -
Cache6
50% -
0.75 -
73.6 -
-
60% of 5 duels -
0% of 2 situations -
Dust 26
67% -
0.68 -
68.4 -
-
36% of 11 duels -
50% of 2 situations -
Nuke6
33% -
0.56 -
61.7 -
-
25% of 8 duels -
50% of 2 situations -
Mirage5
40% -
0.64 -
66.9 -
-
38% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sgt plays

Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 99% of players on level 5. Most room to improve: Damage per round (ADR) at 67.3. That is better than only 4% of players on level 5. On average 13.5 kills per match, 44% of them headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 20 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.64, ADR at 67.4, ELO at 1,001.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.