-setsu

UY
On FACEIT since 2019 245 matches tracked 85 matches in 30 days
Last updated:

How does -setsu play?

Rating 1.09 (from 104 matches) K/R 0.77 ADR 82.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 8
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 31% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 32%
Clutch 1v2 won 18%−4 pp better than 27%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 13%+3 pp better than 69%
K/D 1.11+0.11 better than 87%
Pistol kills per match 2.6
Knife kills 1 in 245 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.7 pp better than 87%
Rounds with 3K 4.3%+0.4 pp better than 68%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 28x 4K, 3 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.2 better than 48%
Enemies flashed per round 0.34+0.06 better than 70%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 82.3, Headshots at 46%, ELO at 1,718
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.76.

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −18 ELO
30 matches · 57% wins
On Dust 2 −9 ELO
67 matches · 42% wins
Between 12:00 and 18:00 +29 ELO, win rate 43%

-setsu loses the most ELO on Anubis: −18 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 42%
0.77 better than 72%
82.6 better than 66%
1.16 better than 90%
53% of 256 duels better than 64%
38% of 32 situations better than 47%
Dust 267
42% better than 21%
0.73 level
78.0 better than 40%
1.00 better than 48%
55% of 233 duels better than 75%
31% of 55 situations better than 32%
Inferno33
58% better than 67%
0.81 better than 88%
88.6 better than 90%
1.12-
62% of 133 duels better than 94%
40% of 15 situations better than 57%
Anubis30
57% better than 71%
0.78 better than 76%
82.6 better than 63%
1.24-
48% of 120 duels better than 37%
61% of 18 situations better than 92%
Nuke24
63% better than 76%
0.79 better than 67%
83.4 better than 59%
1.02-
48% of 94 duels better than 28%
44% of 18 situations better than 62%
Ancient12
50% -
0.77 -
85.4 -
0.97-
58% of 59 duels -
33% of 6 situations -
Cache7
14% -
0.69 -
82.4 -
1.05-
38% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -setsu plays

Across 245 matches -setsu averages K/R 0.77 and ADR 82.4; the rating across the 104 rated matches is 1.09. Biggest strength: K/D at 1.11. That is better than 87% of players on level 8. On average 16.7 kills per match, 47% of them headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 54 of 104 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 175 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. -setsu loses the most ELO on Anubis (−18 ELO, win rate 57%). Things go best on Inferno (+56 ELO, win rate 58%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.3, Headshots at 46%, ELO at 1,718. Last 30 days: 85 matches, win rate 51%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.