-sethh-

Poland
On FACEIT since 2017 57 matches tracked 40 matches in 30 days
ELO ▲ 300
2,204
30-day peak: 2,204
Rank EU
#140,657
Poland #7,742 in Poland
Last updated:

How does -sethh- play?

Rating 1.12 K/R 0.78 ADR 85.5 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 57 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 33% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

42% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 42%+21 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.4
Zeus kills1 in 57 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 9x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -sethh- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.84.

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 88%
0.81 better than 79%
91.0 better than 88%
1.15 better than 84%
53% of 85 duels better than 62%
50% of 10 situations better than 81%
Ancient13
77% -
0.78 -
80.6 -
1.12-
65% of 57 duels -
13% of 8 situations -
Dust 211
73% -
0.81 -
89.2 -
1.17-
52% of 63 duels -
40% of 5 situations -
Anubis5
40% -
0.72 -
87.4 -
1.05-
53% of 19 duels -
50% of 2 situations -
Inferno5
40% -
0.61 -
65.7 -
0.90-
54% of 24 duels -
100% of 2 situations -
Nuke3
100% -
0.80 -
81.6 -
1.19-
57% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sethh- plays

Across 57 matches -sethh- averages K/R 0.78, ADR 85.5 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 32 of 57 matches the rating was 1.10 or higher (56%), in 12 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. Last 30 days: 40 matches, win rate 70%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.