-serg3j

Serbia
On FACEIT since 2022 254 matches tracked 64 matches in 30 days
ELO ▼ 95
2,731
30-day peak: 3,019
Rank EU ▼ 15,302 places
#24,803
Serbia #327 in Serbia
30 days · prev. #9,501 · best #7,859
Last updated:

How does -serg3j play?

Rating 1.01 K/R 0.72 ADR 78.5 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Weakness
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 11%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 2.9
Knife kills 2 in 254 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 28%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 33x 4K, 1 ace in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 77.8, Headshots at 54%, ELO at 2,731
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −152 ELO
72 matches · 46% win rate
On Dust 2 −75 ELO
58 matches · 50% win rate
On Fridays −111 ELO, win rate 38%

-serg3j loses the most ELO in match 1 of the day: −152 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.45 · Ancient
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
45% better than 20%
0.69 better than 24%
77.5 better than 30%
0.97 better than 25%
48% of 266 duels better than 29%
30% of 46 situations better than 26%
Dust 258
50% better than 41%
0.71 better than 34%
77.6 better than 32%
0.99 better than 31%
49% of 244 duels better than 34%
34% of 38 situations better than 37%
Ancient45
56% better than 62%
0.75 right on the average
81.2 better than 47%
1.04 right on the average
49% of 175 duels better than 34%
32% of 25 situations better than 33%
Inferno38
71% better than 91%
0.83 better than 75%
87.0 better than 67%
1.16 better than 68%
60% of 165 duels better than 77%
36% of 22 situations better than 43%
Anubis16
44% better than 21%
0.68 better than 20%
74.5 better than 17%
0.94 better than 17%
51% of 65 duels better than 44%
18% of 11 situations better than 8%
Nuke15
33% better than 4%
0.64 better than 10%
68.3 better than 6%
0.92 better than 13%
40% of 62 duels better than 8%
43% of 7 situations better than 55%
Cache13
62% -
0.65 -
69.5 -
0.93-
48% of 54 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -serg3j plays

Across 254 matches -serg3j averages K/R 0.72, ADR 78.5 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Inferno with a 71% win rate in 38 matches. In 93 of 254 matches the rating was 1.10 or higher (37%), in 101 it was below 0.90. In 184 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. -serg3j loses the most ELO in match 1 of the day (−152 ELO, win rate 46%). Things go best in match 4 of the day (+52 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +52 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 77.8, Headshots at 54%, ELO at 2,731. Last 30 days: 64 matches, win rate 50%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.