-sematary-
Compared with 1,186 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so just below the average (49%).
Clutch
Average49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.92 K/D and so slightly below the average (0.98).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months unchanged at 0.94. Clearly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 79.6. Last 3 months: 79.1 (at the start 76.5). Just above the average (78.5).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 42% (at the start 47%). Clearly below the average (45%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 51% (at the start 56%). Just above the average (50%).
Best month: October 2026 with 1,487. Last 3 months: 1,463 (at the start 1,389).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 10% (at the start 9%). Right on the average (10%).
1v1 clutches won
Best month: September 2026 with 78%. Last 3 months: 57% (at the start 43%). Well above the average (38%).
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Mirage
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 27 · Inferno
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How -sematary- plays
Across 88 matches -sematary- averages K/R 0.70, ADR 78.0 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 18% of level 6 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 26 of 88 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 88 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Things go best on Anubis (+114 ELO, win rate 62%). Improved over the last three months: ELO +74, First kills +1 pp, Clutch 1v1 +14 pp. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 79.1. Last 30 days: 7 matches, win rate 71%, net ELO +98.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.