-sayless1-

Heard & McDonald Islands
On FACEIT since 2024 215 matches tracked 78 matches in 30 days
ELO ▲ 273
2,011
30-day peak: 2,050
Rank EU
#254,683
Heard & McDonald Islands #224 in Heard & McDonald Islands
Last updated:

How does -sayless1- play?

Rating 1.00 K/R 0.72 ADR 80.2 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 27%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 2.4
Zeus kills2 in 215 matches
Knife kills 3 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 33x 4K, 1 ace in 193 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +340
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 81.6, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
27 matches · 33% win rate
From match 5 of the day −19 ELO
40 matches · 38% win rate
On Mirage −1 ELO
66 matches · 50% win rate

-sayless1- loses the most ELO on Ancient: −89 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Reached level 10 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% better than 43%
0.73 better than 46%
85.2 better than 70%
1.01 better than 44%
52% of 347 duels better than 55%
50% of 34 situations better than 82%
Dust 253
55% better than 61%
0.71 better than 35%
78.5 better than 37%
1.02 better than 45%
48% of 196 duels better than 32%
44% of 27 situations better than 66%
Anubis32
56% better than 62%
0.68 better than 23%
77.0 better than 28%
0.95 better than 24%
49% of 150 duels better than 33%
33% of 18 situations better than 40%
Ancient27
33% better than 8%
0.74 right on the average
79.6 better than 40%
1.00 better than 42%
44% of 113 duels better than 14%
35% of 20 situations better than 42%
Nuke13
46% -
0.76 -
81.3 -
1.08-
41% of 54 duels -
33% of 9 situations -
Cache12
42% -
0.68 -
75.0 -
0.99-
48% of 40 duels -
33% of 3 situations -
Inferno11
64% -
0.72 -
73.7 -
0.98-
43% of 49 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sayless1- plays

Across 215 matches -sayless1- averages K/R 0.72, ADR 80.2 and a rating of 1.00. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 81 of 215 matches the rating was 1.10 or higher (38%), in 87 it was below 0.90. In 193 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. -sayless1- loses the most ELO on Ancient (−89 ELO, win rate 33%). Things go best on Dust 2 (+27 ELO, win rate 55%). Match no. 4 of the day goes best: 63% win rate, −36 ELO. Improved over the last three months: Win rate +3 pp, ELO +340. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.6, Headshots at 45%. Last 30 days: 78 matches, win rate 51%, net ELO −137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.