-sav

Australia
On FACEIT since 2014 343 matches tracked 119 matches in 30 days
ELO ▲ 297
3,100
30-day peak: 3,156
Rank OCE ▲ 21 places
#32
Australia #20 in Australia
30 days · prev. #53 · best #27
Last updated:

How does -sav play?

Rating 1.03 K/R 0.75 ADR 82.2 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 343 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.02−0.05 · Ø 1.07 better than 28%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 70x 4K, 3 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 4%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +726
= Stayed the same
K/R at 0.75, ADR at 81.9
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −148 ELO
40 matches · 45% win rate
On Ancient −132 ELO
21 matches · 33% win rate
On Sundays −251 ELO, win rate 44%

-sav loses the most ELO on Anubis: −148 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Vertigo
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 39 · Cache
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
59% better than 68%
0.78 better than 58%
83.9 better than 57%
1.06 better than 47%
55% of 815 duels better than 64%
25% of 51 situations better than 13%
Cache53
64% better than 66%
0.77 better than 40%
83.7 better than 41%
1.08 better than 36%
52% of 297 duels better than 33%
36% of 33 situations better than 44%
Anubis40
45% better than 18%
0.75 better than 47%
85.5 better than 68%
1.04 better than 41%
54% of 201 duels better than 58%
57% of 23 situations better than 89%
Dust 235
51% better than 36%
0.68 better than 16%
75.8 better than 19%
0.97 better than 17%
43% of 148 duels better than 8%
21% of 14 situations better than 10%
Inferno23
35% better than 1%
0.65 better than 5%
76.1 better than 15%
0.91 better than 3%
38% of 117 duels better than 1%
20% of 10 situations better than 10%
Ancient21
33% better than 3%
0.70 better than 22%
77.8 better than 26%
0.96 better than 17%
46% of 140 duels better than 15%
40% of 15 situations better than 54%
Nuke15
60% better than 54%
0.72 better than 25%
79.9 better than 35%
0.99 better than 19%
48% of 77 duels better than 21%
50% of 4 situations better than 74%
Vertigo4
50% -
0.80 -
88.3 -
1.16-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sav plays

Across 343 matches -sav averages K/R 0.75, ADR 82.2 and a rating of 1.03. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Cache with a 64% win rate in 53 matches. In 143 of 343 matches the rating was 1.10 or higher (42%), in 134 it was below 0.90. In 295 matches with detailed stats: 70 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. -sav loses the most ELO on Anubis (−148 ELO, win rate 45%). Things go best on Mirage (+280 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +122 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +726. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.9. Last 30 days: 119 matches, win rate 55%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.