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-sanjuro

Croatia
On FACEIT since 2017 258 matches tracked 66 matches in 30 days
ELO ▼ 51
2,970
30-day peak: 3,123
Rank EU ▼ 3,266 places
#10,695
Croatia #30 in Croatia
30 days · prev. #7,429 · best #5,286
Last updated:

How does -sanjuro play?

Rating 0.98 K/R 0.68 ADR 74.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 258 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.6
Knife kills 2 in 258 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 28x 4K, 8 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +464
= Stayed the same
ADR at 72.9, Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
78 matches · 51% win rate
In match 3 of the day −13 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 +27 ELO, win rate 47%
On Tuesdays −281 ELO, win rate 36%

-sanjuro loses the most ELO on Dust 2: −43 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.10 · Ancient
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
51% better than 39%
0.67 better than 14%
72.3 better than 9%
0.97 better than 20%
42% of 217 duels better than 7%
33% of 58 situations better than 35%
Mirage72
51% better than 40%
0.66 better than 11%
73.2 better than 12%
0.95 better than 17%
47% of 219 duels better than 21%
43% of 53 situations better than 65%
Ancient50
60% better than 71%
0.76 right on the average
80.9 better than 42%
1.08 better than 58%
56% of 140 duels better than 71%
34% of 41 situations better than 41%
Nuke19
58% better than 53%
0.70 better than 20%
72.8 better than 9%
0.95 better than 14%
60% of 42 duels better than 83%
33% of 15 situations better than 35%
Anubis18
39% better than 8%
0.60 better than 2%
71.3 better than 6%
0.89 better than 6%
53% of 55 duels better than 55%
36% of 11 situations better than 43%
Inferno16
38% better than 4%
0.70 better than 16%
72.7 better than 4%
1.01 better than 18%
51% of 41 duels better than 27%
64% of 11 situations better than 93%
Cache5
60% -
0.75 -
80.6 -
1.14-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sanjuro plays

Across 258 matches -sanjuro averages K/R 0.68, ADR 74.3 and a rating of 0.98. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 50 matches. In 83 of 258 matches the rating was 1.10 or higher (32%), in 108 it was below 0.90. In 194 matches with detailed stats: 28 4Ks and 8 aces. Best month by rating: July 2026 at 1.04. -sanjuro loses the most ELO on Dust 2 (−43 ELO, win rate 51%). Things go best in match 4 of the day (+256 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +256 ELO. Improved over the last three months: ELO +464. Got weaker: K/R −0.05, Rating −0.06, Headshots −3 pp. Unchanged in recent months: ADR at 72.9, Win rate at 53%. Last 30 days: 66 matches, win rate 52%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.