-sami

Pakistan
On FACEIT since 2018 327 matches tracked 137 matches in 30 days
Last updated:
Next update possible in 1h 14m

How does -sami play?

Rating 1.10 K/R 0.80 ADR 83.7 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 327 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 2.8
Knife kills 18 in 327 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 83%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 61x 4K, 8 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 33%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +264
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 83.7, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −190 ELO
94 matches · 54% win rate
On Anubis −155 ELO
61 matches · 46% win rate
Between 0:00 and 6:00 −18 ELO, win rate 39%
On Tuesdays −70 ELO, win rate 39%

-sami loses the most ELO on Mirage: −190 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
54% better than 57%
0.86 better than 89%
86.4 better than 74%
1.19 better than 88%
60% of 473 duels better than 90%
38% of 66 situations right on the average
Anubis61
46% better than 24%
0.79 better than 71%
83.0 better than 58%
1.05 right on the average
56% of 258 duels better than 72%
37% of 51 situations better than 47%
Ancient59
29% better than 2%
0.77 better than 60%
83.5 better than 58%
1.03 better than 46%
47% of 299 duels better than 23%
42% of 33 situations better than 58%
Dust 253
51% better than 45%
0.76 better than 57%
81.3 right on the average
1.05 right on the average
48% of 218 duels better than 30%
42% of 33 situations better than 61%
Nuke23
65% better than 76%
0.78 better than 63%
81.1 better than 50%
1.08 better than 61%
53% of 87 duels right on the average
31% of 16 situations better than 31%
Cache17
24% -
0.78 -
79.8 -
1.04-
50% of 64 duels -
50% of 8 situations -
Vertigo13
62% -
0.90 -
90.3 -
1.25-
54% of 57 duels -
30% of 10 situations -
Inferno7
57% -
0.73 -
77.7 -
1.11-
54% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sami plays

Across 327 matches -sami averages K/R 0.80, ADR 83.7 and a rating of 1.10. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 44% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 146 of 327 matches the rating was 1.10 or higher (45%), in 106 it was below 0.90. In 316 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: November 2026 at 1.16. -sami loses the most ELO on Mirage (−190 ELO, win rate 54%). Things go best on Dust 2 (+96 ELO, win rate 51%). Match no. 3 of the day goes best: 54% win rate, +11 ELO. Improved over the last three months: Headshots +3 pp, ELO +264. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 83.7, Win rate at 48%. Last 30 days: 137 matches, win rate 50%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.