-sage999

Mongolia
On FACEIT since 2024 187 matches tracked 65 matches in 30 days
ELO ▲ 211
2,198
30-day peak: 2,198
Rank SEA ▼ 965 places
#3,333
Mongolia #1,518 in Mongolia
30 days · prev. #2,368 · best #2,295
Last updated:

How does -sage999 play?

Rating 1.08 (from 166 matches) K/R 0.76 ADR 82.1 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.2
Knife kills 7 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 30x 4K, 3 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.17, Rating +0.29, ADR +14.6, Win rate +3 pp, ELO +727
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.65). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −16 ELO
64 matches · 53% win rate
On Anubis −2 ELO
24 matches · 67% win rate
Between 12:00 and 18:00 −13 ELO, win rate 51%
On Saturdays +50 ELO, win rate 48%

-sage999 loses the most ELO on Mirage: −16 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Mirage
  2. Most kills in a match: 40 · Cache
  3. Reached level 10 · Cache
  4. Recorded match no. 100 · Dust 2
  5. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 55%
0.77 better than 65%
82.3 better than 59%
1.09 better than 70%
54% of 276 duels better than 66%
56% of 36 situations better than 91%
Dust 245
60% better than 80%
0.83 better than 85%
87.5 better than 79%
1.21 better than 91%
65% of 181 duels better than 98%
56% of 32 situations better than 90%
Ancient29
66% better than 91%
0.82 better than 84%
86.4 better than 76%
1.14 better than 84%
49% of 124 duels better than 39%
42% of 24 situations better than 63%
Anubis24
67% better than 91%
0.59 better than 2%
68.6 better than 3%
0.82 better than 2%
49% of 94 duels better than 38%
31% of 13 situations better than 30%
Inferno13
54% -
0.74 -
80.8 -
0.97-
48% of 61 duels -
40% of 5 situations -
Cache6
50% -
0.62 -
72.6 -
0.84-
58% of 33 duels -
25% of 4 situations -
Nuke5
40% -
0.83 -
79.0 -
1.18-
40% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sage999 plays

Across 187 matches -sage999 averages K/R 0.76 and ADR 82.1; the rating across the 166 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 71 of 166 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 165 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. -sage999 loses the most ELO on Mirage (−16 ELO, win rate 53%). Things go best on Ancient (+74 ELO, win rate 66%). Match no. 2 of the day goes best: 68% win rate, +28 ELO. Improved over the last three months: K/R +0.17, Rating +0.29, ADR +14.6, Win rate +3 pp, ELO +727. Got weaker: Headshots −5 pp. Last 30 days: 65 matches, win rate 54%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.