-ryanh
Name history of -ryanh
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -ryanh play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
AverageExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.91 (at the start 0.92). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 76.6. Last 3 months: 73.0 (at the start 73.2). Clearly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 59% (at the start 53%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 51% (at the start 53%). Just above the average (50%).
Best month: September 2026 with 2,304. Last 3 months: 2,031 (at the start 2,047).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ryanh loses the most ELO on Anubis: −91 ELO, 57% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Nuke
- Longest win streak: 9 wins in a row · Ancient
- Most kills in a match: 32 · Anubis
- Highest rating in a match: 1.88 · Anubis
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ryanh plays
Across 230 matches -ryanh averages K/R 0.66 and ADR 73.1; the rating across the 218 rated matches is 0.92. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 60 of 218 matches the rating was 1.10 or higher (28%), in 115 it was below 0.90. In 140 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -ryanh loses the most ELO on Anubis (−91 ELO, win rate 57%). Things go best on Cache (+43 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate. Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 73.0, Win rate at 51%, ELO at 2,031. Last 30 days: 79 matches, win rate 48%, net ELO −61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.