-runi

USA
128 matches tracked
ELO
3,063
Peak across recorded matches: 3,596
Rank NA ▼ 31 places
#220
USA #122 in USA
30 days · prev. #189 · best #186
Last updated:

How does -runi play?

Rating 1.17 (from 85 matches) K/R 0.81 ADR 85.8 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 85 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 34%+22 pp · Ø 12% better than 95%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 2.8
Knife kills 2 in 128 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 11x 4K, 2 aces in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.7+0.9 · Ø 3.8 better than 76%
Enemies flashed per round 0.77+0.45 · Ø 0.32 better than 99%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.80, Rating at 1.18, ADR at 83.1, ELO at 3,063
▼ Got worse
Headshots −7 pp

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −129 ELO
28 matches · 50% win rate
On Ancient −45 ELO
21 matches · 71% win rate
On Mirage −44 ELO
23 matches · 57% win rate

-runi loses the most ELO in match 2 of the day: −129 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.14 · Ancient
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
73% better than 97%
0.84 better than 82%
92.9 better than 89%
1.21 better than 85%
62% of 117 duels better than 91%
18% of 11 situations better than 7%
Cache25
80% better than 96%
0.81 better than 59%
87.7 better than 65%
1.23 better than 80%
64% of 110 duels better than 89%
50% of 10 situations better than 71%
Mirage23
57% better than 61%
0.75 better than 45%
77.2 better than 25%
1.04 better than 42%
63% of 63 duels better than 95%
33% of 9 situations better than 33%
Ancient21
71% better than 92%
0.88 better than 92%
90.7 better than 85%
1.25-
56% of 52 duels better than 70%
25% of 4 situations better than 18%
Anubis15
67% better than 85%
0.83 better than 81%
82.8 better than 56%
1.12-
47% of 30 duels better than 21%
17% of 6 situations better than 7%
Inferno13
54% -
0.74 -
78.9 -
1.11-
72% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -runi plays

Across 128 matches -runi averages K/R 0.81 and ADR 85.8; the rating across the 85 rated matches is 1.17. Biggest strength: Opening duels won at 63%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Cache with a 80% win rate in 25 matches. In 46 of 85 matches the rating was 1.10 or higher (54%), in 18 it was below 0.90. In 58 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.26. -runi loses the most ELO in match 2 of the day (−129 ELO, win rate 50%). Things go best on Dust 2 (+17 ELO, win rate 73%). From match no. 5 of the day on, things go best: 81% win rate, +4 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.18, ADR at 83.1, ELO at 3,063.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.