-rrrr-

Finland
On FACEIT since 2022 68 matches tracked 47 matches in 30 days
Last updated:

How does -rrrr- play?

Rating 1.32 K/R 0.96 ADR 101.6 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 68 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 38% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.4
Zeus kills1 in 68 matches
Knife kills 3 in 68 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.4% of rounds and so well above the average (13.4%).

2K rounds 19.4%+6.0 pp · Ø 13.4% better than 99%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 21x 4K, 4 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.22, Rating +0.23, ADR +18.3, ELO +352
= Stayed the same
Headshots at 39%, Win rate at 53%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 1.03 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Anubis
  2. Reached level 10 · Inferno
  3. Longest win streak: 10 wins in a row · Inferno
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 75%
0.99 better than 99%
104.9 better than 99%
1.39 better than 99%
63% of 178 duels better than 95%
38% of 13 situations better than 47%
Inferno15
53% right on the average
0.98 better than 98%
103.7 better than 98%
1.35 better than 97%
66% of 102 duels better than 97%
29% of 7 situations better than 28%
Nuke9
67% -
0.92 -
96.5 -
1.27-
65% of 52 duels -
33% of 3 situations -
Mirage7
29% -
0.83 -
94.9 -
1.13-
47% of 47 duels -
0% of 1 situations -
Anubis5
20% -
0.87 -
95.6 -
1.23-
52% of 31 duels -
71% of 7 situations -
Ancient4
50% -
1.04 -
105.7 -
1.34-
59% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rrrr- plays

Across 68 matches -rrrr- averages K/R 0.96, ADR 101.6 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 21.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 44 of 68 matches the rating was 1.10 or higher (65%), in 14 it was below 0.90. In 47 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.41. Improved over the last three months: K/R +0.22, Rating +0.23, ADR +18.3, ELO +352. Unchanged in recent months: Headshots at 39%, Win rate at 53%. Last 30 days: 47 matches, win rate 53%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.