-rov

Azerbaijan
On FACEIT since 2021 241 matches tracked 80 matches in 30 days
Last updated:

How does -rov play?

Rating 1.01 (from 240 matches) K/R 0.73 ADR 82.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 240 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 48%−2 pp · Ø 50% better than 32%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 9%−2 pp · Ø 11% better than 54%
K/D 0.96−0.03 · Ø 0.99 better than 36%
Pistol kills per match 2.9
Knife kills 13 in 241 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 36%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 48x 4K, 8 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +89
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 81.7
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −174 ELO
52 matches · 52% win rate
From match 5 of the day −54 ELO
111 matches · 45% win rate
Between 6:00 and 12:00 −47 ELO, win rate 45%
On Sundays ±0 ELO, win rate 36%

-rov loses the most ELO on Anubis: −174 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.99 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis52
52% right on the average
0.74 better than 58%
81.9 better than 62%
1.01 better than 54%
49% of 316 duels better than 41%
67% of 12 situations better than 95%
Ancient43
63% better than 86%
0.73 right on the average
84.6 better than 73%
1.02 better than 57%
48% of 263 duels better than 39%
46% of 24 situations better than 68%
Mirage37
51% better than 54%
0.78 better than 74%
87.5 better than 84%
1.05 better than 65%
49% of 268 duels better than 44%
36% of 11 situations better than 44%
Nuke34
56% right on the average
0.80 better than 72%
85.6 better than 70%
1.09 better than 67%
52% of 225 duels right on the average
46% of 50 situations better than 71%
Dust 227
48% better than 41%
0.72 right on the average
81.4 better than 60%
0.99 better than 44%
53% of 188 duels better than 68%
0% of 1 situations better than 1%
Inferno18
67% better than 86%
0.68 better than 32%
80.3 better than 53%
0.87 better than 11%
46% of 111 duels better than 27%
42% of 12 situations better than 60%
Cache11
45% -
0.80 -
84.6 -
1.10-
54% of 78 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rov plays

Across 241 matches -rov averages K/R 0.73 and ADR 82.0; the rating across the 240 rated matches is 1.01. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 79 of 240 matches the rating was 1.10 or higher (33%), in 109 it was below 0.90. In 216 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: July 2026 at 1.22. -rov loses the most ELO on Anubis (−174 ELO, win rate 52%). Things go best on Nuke (+12 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, −9 ELO. Improved over the last three months: Headshots +2 pp, ELO +89. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.7. Last 30 days: 80 matches, win rate 48%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.