-rojava

France
On FACEIT since 2025 182 matches tracked 55 matches in 30 days
Last updated:

How does -rojava play?

Rating 0.98 K/R 0.72 ADR 78.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 71%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 14%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.99+0.01 · Ø 0.98 better than 69%
Pistol kills per match 2.3
Knife kills 4 in 182 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 50%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 64%
MVPs per match 1.9−0.2 · Ø 2.1 better than 27%
4Ks and aces 12x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.24).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 26%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 10%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +3 pp, ELO +115
= Stayed the same
Rating at 0.96, Headshots at 38%
▼ Got worse
K/R −0.04, ADR −4.1

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.73). Just below the average (0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
59 matches · 46% win rate
In match 1 of the day −36 ELO
48 matches · 46% win rate
On Mondays −28 ELO, win rate 44%

-rojava loses the most ELO on Dust 2: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
46% better than 36%
0.71 better than 56%
79.2 better than 57%
0.97 right on the average
52% of 250 duels better than 69%
57% of 35 situations better than 91%
Mirage38
42% better than 21%
0.76 better than 77%
79.7 better than 62%
1.04 better than 73%
52% of 164 duels better than 68%
35% of 26 situations better than 45%
Anubis26
62% better than 87%
0.68 better than 32%
76.7 better than 39%
0.96 better than 43%
46% of 100 duels better than 28%
48% of 21 situations better than 75%
Ancient18
56% better than 73%
0.76 better than 74%
83.9 better than 80%
1.01 better than 67%
51% of 84 duels better than 60%
33% of 9 situations better than 38%
Inferno18
50% right on the average
0.64 better than 29%
77.0 better than 49%
0.85 better than 17%
42% of 62 duels better than 19%
21% of 14 situations better than 13%
Cache10
70% -
0.60 -
66.2 -
0.85-
31% of 35 duels -
33% of 6 situations -
Nuke8
75% -
0.74 -
78.6 -
1.02-
55% of 29 duels -
25% of 4 situations -
Vertigo5
40% -
0.87 -
92.8 -
1.21-
64% of 11 duels -
0% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rojava plays

Across 182 matches -rojava averages K/R 0.72, ADR 78.9 and a rating of 0.98. Most room to improve: Headshot rate at 37%, better than only 14% of level 5 players. Averages 15.5 kills per match with 37% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 54 of 182 matches the rating was 1.10 or higher (30%), in 84 it was below 0.90. In 103 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. -rojava loses the most ELO on Dust 2 (−46 ELO, win rate 46%). Things go best in match 2 of the day (+38 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +38 ELO. Improved over the last three months: Win rate +3 pp, ELO +115. Got weaker: K/R −0.04, ADR −4.1. Unchanged in recent months: Rating at 0.96, Headshots at 38%. Last 30 days: 55 matches, win rate 58%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.