-riN---
Name history of -riN---
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).
Compared with 1,707 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average37% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.00 (at the start 0.98). Just below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 81.0. Last 3 months: 77.2 (at the start 75.1). Slightly below the average (79.7).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 33% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 48% (at the start 50%). Clearly below the average (51%).
Best month: November 2026 with 1,825. Last 3 months: 1,786 (at the start 1,646).
Rounds with first kill
Best month: November 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 291 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-riN--- loses the most ELO on Mirage: −128 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.91 · Ancient
Maps in detail
from the last 291 matchesCompared with players on the same level who have at least 15 matches on the map.
How -riN--- plays
Across 291 matches -riN--- averages K/R 0.70, ADR 75.8 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 95 of 291 matches the rating was 1.10 or higher (33%), in 125 it was below 0.90. In 216 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. -riN--- loses the most ELO on Mirage (−128 ELO, win rate 47%). Things go best on Anubis (+165 ELO, win rate 50%). Match no. 4 of the day goes best: 58% win rate, +6 ELO. Improved over the last three months: ELO +140. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 77.2, Win rate at 48%. Last 30 days: 43 matches, win rate 53%, net ELO +182.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.