Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

-rev

Chile
On FACEIT since 2014 261 matches tracked 129 matches in 30 days
ELO ▲ 7
2,344
30-day peak: 2,422
Rank OCE ▲ 280 places
#471
Chile #111 in Chile
30 days · prev. #751 · best #363
Last updated:
Next update possible in 1h 58m

How does -rev play?

Rating 1.10 (from 203 matches) K/R 0.80 ADR 85.8 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 221 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 45%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 3.1
Zeus kills4 in 261 matches
Knife kills 3 in 261 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 86%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 51x 4K, 4 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 56%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +8.9, Win rate +10 pp, ELO +491
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −175 ELO
86 matches · 47% win rate
On Thursdays +3 ELO, win rate 47%

-rev loses the most ELO on Mirage: −175 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
47% better than 31%
0.79 better than 72%
83.9 better than 65%
1.10 better than 72%
51% of 320 duels right on the average
41% of 34 situations better than 58%
Dust 251
61% better than 82%
0.84 better than 88%
90.2 better than 88%
1.18 better than 87%
53% of 232 duels better than 60%
67% of 15 situations better than 98%
Ancient43
53% right on the average
0.82 better than 81%
89.2 better than 82%
1.12 better than 76%
51% of 185 duels better than 46%
32% of 19 situations better than 32%
Anubis36
53% right on the average
0.74 right on the average
84.7 better than 69%
1.00 better than 35%
46% of 197 duels better than 20%
14% of 14 situations better than 7%
Cache19
53% right on the average
0.73 better than 42%
79.3 better than 43%
0.99 better than 34%
47% of 83 duels better than 22%
43% of 7 situations better than 58%
Inferno13
69% -
0.72 -
77.7 -
1.07-
53% of 59 duels -
33% of 6 situations -
Nuke12
42% -
0.88 -
89.0 -
1.27-
53% of 47 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rev plays

Across 261 matches -rev averages K/R 0.80 and ADR 85.8; the rating across the 203 rated matches is 1.10. Biggest strength: 3K rounds at 5.2%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 106 of 221 matches the rating was 1.10 or higher (48%), in 66 it was below 0.90. In 213 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. -rev loses the most ELO on Mirage (−175 ELO, win rate 47%). Things go best on Ancient (+74 ELO, win rate 53%). Improved over the last three months: K/R +0.07, Rating +0.12, ADR +8.9, Win rate +10 pp, ELO +491. Unchanged in recent months: Headshots at 49%. Last 30 days: 129 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.