-remi
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,955 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average0.7 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.83 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).
Utility and deaths
Weakness1.3 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months unchanged at 0.64. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.92 (at the start 0.85). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 76.3. Last 3 months: 71.6 (at the start 73.1). Clearly below the average (80.3).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Matches won (win rate)
Best month: November 2026 with 75%. Last 3 months: 67% (at the start 44%). Well above the average (52%).
Best month: November 2026 with 2,012. Last 3 months: 2,000 (at the start 1,721).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 83%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-remi loses the most ELO in match 3 of the day: −61 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.55 · Anubis
- Reached level 10 · Mirage
- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How -remi plays
Across 98 matches -remi averages K/R 0.64, ADR 72.6 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 9 players. Averages 14.4 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 31 matches. In 21 of 98 matches the rating was 1.10 or higher (21%), in 58 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. -remi loses the most ELO in match 3 of the day (−61 ELO, win rate 40%). Things go best on Mirage (+176 ELO, win rate 65%). Match no. 1 of the day goes best: 59% win rate, +11 ELO. Improved over the last three months: Rating +0.07, Win rate +23 pp, ELO +279. Unchanged in recent months: K/R at 0.64, ADR at 71.6, Headshots at 49%. Last 30 days: 10 matches, win rate 60%, net ELO +61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.