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-rem1t

Kazakhstan
On FACEIT since 2020 96 matches tracked 54 matches in 30 days
ELO ▲ 30
2,304
30-day peak: 2,390
Rank EU
#106,905
Kazakhstan #3,716 in Kazakhstan
Last updated:

How does -rem1t play?

Rating 1.03 K/R 0.74 ADR 79.5 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 96 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 45%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.3
Zeus kills1 in 96 matches
Knife kills 5 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 56%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 14x 4K, 0 aces in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 8%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +126
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.7, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −16 ELO
42 matches · 57% win rate
Between 12:00 and 18:00 −18 ELO, win rate 32%

-rem1t loses the most ELO on Mirage: −16 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.33 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 68%
0.82 better than 81%
85.0 better than 69%
1.13 better than 78%
52% of 203 duels better than 54%
29% of 28 situations better than 21%
Dust 223
39% better than 11%
0.67 better than 18%
75.7 better than 24%
0.93 better than 16%
48% of 121 duels better than 31%
60% of 10 situations better than 94%
Cache10
70% -
0.71 -
77.3 -
0.98-
52% of 42 duels -
55% of 11 situations -
Nuke7
57% -
0.58 -
67.4 -
0.79-
53% of 30 duels -
50% of 4 situations -
Anubis6
83% -
0.83 -
80.4 -
1.30-
43% of 14 duels -
67% of 3 situations -
Ancient5
20% -
0.69 -
80.1 -
0.96-
72% of 18 duels -
50% of 4 situations -
Inferno3
0% -
0.64 -
64.6 -
0.82-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -rem1t plays

Across 96 matches -rem1t averages K/R 0.74, ADR 79.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 37 of 96 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 75 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. -rem1t loses the most ELO on Mirage (−16 ELO, win rate 57%). Things go best in match 2 of the day (+48 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +48 ELO. Improved over the last three months: ELO +126. Got weaker: K/R −0.07, Rating −0.10, ADR −6.7, Win rate −6 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 54 matches, win rate 52%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.