-reconnect
How does -reconnect play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (420 matches).
Compared with 12,220 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (52%).
Clutch
Strength2.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.39 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.2%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.99. Last 3 months: 0.89 (at the start 0.96). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.42. Last 3 months: 1.29 (at the start 1.37). Well above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 101.5. Last 3 months: 93.2 (at the start 99.2). Well above the average (81.2).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 53% (at the start 52%). Slightly above the average (51%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 52% (at the start 47%). Just above the average (51%).
Best month: November 2026 with 2,754. Last 3 months: 2,754 (at the start 2,359).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 45%.
Patterns
From the last 500 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-reconnect loses the most ELO on Inferno: −20 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 500 · Anubis
- Longest win streak: 11 wins in a row · Dust 2
- Most kills in a match: 50 · Anubis
- Highest rating in a match: 2.53 · Anubis
Maps in detail
from the last 500 matchesCompared with players on the same level who have at least 15 matches on the map.
How -reconnect plays
Across 500 matches -reconnect averages K/R 0.92, ADR 95.4 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 20.5 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 65 matches. In 353 of 500 matches the rating was 1.10 or higher (71%), in 64 it was below 0.90. In 420 matches with detailed stats: 148 4Ks and 18 aces. Best month by rating: July 2026 at 1.42. -reconnect loses the most ELO on Inferno (−20 ELO, win rate 43%). Things go best on Dust 2 (+55 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, +33 ELO. Improved over the last three months: Win rate +5 pp, ELO +395. Got weaker: K/R −0.07, Rating −0.08, ADR −6.0. Unchanged in recent months: Headshots at 53%. Last 30 days: 139 matches, win rate 53%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.