-reconnect

Kazakhstan
On FACEIT since 2020 500 matches tracked 139 matches in 30 days
ELO ▲ 156
2,771
30-day peak: 2,771
Rank EU
#21,764
Kazakhstan #717 in Kazakhstan
Last updated:

How does -reconnect play?

Rating 1.32 K/R 0.92 ADR 95.4 from 500 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 500 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 38% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (420 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 59%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.39+0.34 · Ø 1.05 better than 98%
Pistol kills per match 4.2
Knife kills 21 in 500 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 148x 4K, 18 aces in 420 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +395
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −6.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.89 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 500 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −20 ELO
42 matches · 43% win rate
On Mirage −14 ELO
65 matches · 60% win rate
On Tuesdays +45 ELO, win rate 45%

-reconnect loses the most ELO on Inferno: −20 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 50 · Anubis
  4. Highest rating in a match: 2.53 · Anubis

Maps in detail

from the last 500 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
50% better than 35%
0.92 better than 96%
96.5 better than 95%
1.33 better than 97%
61% of 524 duels better than 89%
33% of 88 situations better than 34%
Anubis116
47% better than 27%
0.95 better than 98%
98.4 better than 98%
1.36 better than 98%
64% of 549 duels better than 95%
42% of 122 situations better than 58%
Ancient79
46% better than 23%
0.90 better than 95%
90.9 better than 85%
1.30 better than 97%
65% of 316 duels better than 97%
47% of 89 situations better than 72%
Mirage65
60% better than 78%
0.88 better than 92%
93.3 better than 92%
1.27 better than 95%
58% of 270 duels better than 82%
37% of 49 situations better than 44%
Cache52
56% better than 46%
0.91 better than 91%
94.4 better than 85%
1.28 better than 89%
59% of 240 duels better than 74%
42% of 38 situations better than 55%
Inferno42
43% better than 9%
0.91 better than 89%
96.5 better than 88%
1.32 better than 90%
62% of 182 duels better than 84%
48% of 33 situations better than 68%
Nuke24
54% better than 42%
0.93 better than 94%
95.1 better than 91%
1.31 better than 93%
59% of 119 duels better than 78%
55% of 20 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How -reconnect plays

Across 500 matches -reconnect averages K/R 0.92, ADR 95.4 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 20.5 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 65 matches. In 353 of 500 matches the rating was 1.10 or higher (71%), in 64 it was below 0.90. In 420 matches with detailed stats: 148 4Ks and 18 aces. Best month by rating: July 2026 at 1.42. -reconnect loses the most ELO on Inferno (−20 ELO, win rate 43%). Things go best on Dust 2 (+55 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, +33 ELO. Improved over the last three months: Win rate +5 pp, ELO +395. Got weaker: K/R −0.07, Rating −0.08, ADR −6.0. Unchanged in recent months: Headshots at 53%. Last 30 days: 139 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.