-recoil--
Name history of -recoil--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -recoil-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 1,375 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.01).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months: 1.11 (at the start 1.04). Well above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 94.2. Last 3 months: 84.2 (at the start 83.6). Slightly above the average (80.0).
Share of headshot kills
Best month: May 2026 with 50%. Last 3 months: 46% (at the start 50%). Just below the average (47%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 44% (at the start 52%). Well below the average (51%).
Best month: August 2026 with 1,739. Last 3 months: 1,459 (at the start 1,363).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-recoil-- loses the most ELO from match 5 of the day: −102 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.42 · Nuke
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How -recoil-- plays
Across 171 matches -recoil-- averages K/R 0.76, ADR 82.4 and a rating of 1.06. Biggest strength: Utility hit rate at 43%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 8 players. Averages 16.7 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 67 matches. In 67 of 171 matches the rating was 1.10 or higher (39%), in 57 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. -recoil-- loses the most ELO from match 5 of the day (−102 ELO, win rate 30%). Things go best in match 3 of the day (+275 ELO, win rate 73%). Match no. 3 of the day goes best: 73% win rate, +275 ELO. Improved over the last three months: Rating +0.07, ELO +96. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.2. Last 30 days: 23 matches, win rate 57%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.