-razze

China
On FACEIT since 2016 482 matches tracked 142 matches in 30 days
Last updated:

How does -razze play?

Rating 1.08 (from 432 matches) K/R 0.75 ADR 78.8 from 482 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 432 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.7
Zeus kills14 in 482 matches
Knife kills 5 in 482 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 64%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 67x 4K, 8 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05
= Stayed the same
Rating at 1.08, ADR at 79.5, ELO at 2,798
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 482 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
66 matches · 50% win rate
On Tuesdays −54 ELO, win rate 44%

-razze loses the most ELO on Anubis: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 482 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
54% better than 53%
0.77 better than 57%
80.4 better than 42%
1.10 better than 65%
55% of 546 duels better than 68%
35% of 63 situations better than 38%
Ancient128
56% better than 58%
0.69 better than 19%
75.0 better than 15%
1.00 better than 31%
46% of 495 duels better than 18%
44% of 79 situations better than 65%
Anubis66
50% better than 36%
0.74 better than 45%
76.3 better than 22%
1.09 better than 61%
55% of 275 duels better than 65%
41% of 32 situations better than 56%
Nuke53
58% better than 54%
0.86 better than 84%
87.3 better than 70%
1.21 better than 83%
54% of 276 duels better than 54%
41% of 39 situations better than 54%
Dust 240
43% better than 15%
0.71 better than 30%
74.0 better than 14%
1.00 better than 29%
44% of 162 duels better than 11%
43% of 23 situations better than 63%
Cache34
47% better than 21%
0.78 right on the average
79.9 better than 30%
1.09 better than 47%
48% of 143 duels better than 18%
31% of 29 situations better than 28%
Inferno24
67% better than 77%
0.78 right on the average
84.2 better than 47%
1.07 better than 38%
53% of 78 duels better than 39%
27% of 11 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How -razze plays

Across 482 matches -razze averages K/R 0.75 and ADR 78.8; the rating across the 432 rated matches is 1.08. Biggest strength: Utility damage per round at 4.8, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 197 of 432 matches the rating was 1.10 or higher (46%), in 147 it was below 0.90. In 419 matches with detailed stats: 67 4Ks and 8 aces. Best month by rating: November 2026 at 1.14. -razze loses the most ELO on Anubis (−2 ELO, win rate 50%). Things go best on Ancient (+179 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, +47 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: Rating at 1.08, ADR at 79.5, ELO at 2,798. Last 30 days: 142 matches, win rate 49%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.