-razik

Russia
On FACEIT since 2023 209 matches tracked 78 matches in 30 days
ELO ▲ 37
2,190
30-day peak: 2,190
Rank NA ▲ 358 places
#4,637
Russia #58 in Russia
30 days · prev. #4,995 · best #4,530
Last updated:

How does -razik play?

Rating 1.23 K/R 0.87 ADR 93.2 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 209 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 4.0
Knife kills 8 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 39x 4K, 6 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp, ELO +500
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.10, ADR −6.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.85 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
63 matches · 38% win rate
On Nuke −28 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 −70 ELO, win rate 27%
On Fridays −30 ELO, win rate 33%

-razik loses the most ELO on Dust 2: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 51 · Dust 2
  5. Highest rating in a match: 2.94 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 48%
0.88 better than 93%
96.1 better than 95%
1.24 better than 94%
63% of 251 duels better than 96%
36% of 47 situations better than 43%
Dust 263
38% better than 11%
0.86 better than 91%
90.5 better than 88%
1.22 better than 92%
62% of 238 duels better than 94%
34% of 59 situations better than 40%
Ancient33
42% better than 25%
0.90 better than 96%
96.0 better than 96%
1.25 better than 95%
60% of 119 duels better than 90%
40% of 25 situations better than 58%
Nuke20
45% better than 25%
0.95 better than 96%
96.5 better than 94%
1.32 better than 95%
58% of 93 duels better than 81%
53% of 15 situations better than 85%
Anubis18
56% better than 63%
0.79 better than 72%
86.9 better than 77%
1.14 better than 81%
49% of 79 duels better than 38%
47% of 15 situations better than 72%
Inferno6
17% -
0.72 -
84.7 -
0.98-
48% of 23 duels -
0% of 2 situations -
Cache4
75% -
0.83 -
90.8 -
1.16-
83% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -razik plays

Across 209 matches -razik averages K/R 0.87, ADR 93.2 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 60% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 122 of 209 matches the rating was 1.10 or higher (58%), in 53 it was below 0.90. In 144 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: July 2026 at 1.41. -razik loses the most ELO on Dust 2 (−45 ELO, win rate 38%). Things go best on Mirage (+103 ELO, win rate 51%). Match no. 2 of the day goes best: 54% win rate, −16 ELO. Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +500. Got weaker: K/R −0.05, Rating −0.10, ADR −6.3. Last 30 days: 78 matches, win rate 53%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.