-raz

Turkey
On FACEIT since 2024 382 matches tracked 191 matches in 30 days
ELO ▲ 16
2,373
30-day peak: 2,398
Rank EU
#85,495
Turkey #2,139 in Turkey
Last updated:

How does -raz play?

Rating 1.17 (from 369 matches) K/R 0.84 ADR 88.3 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 369 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 3.0
Zeus kills2 in 382 matches
Knife kills 2 in 382 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 91x 4K, 9 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.66+0.37 · Ø 0.29 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +12.0, ELO +364
= Stayed the same
Headshots at 47%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 1.01. Last 3 months: 0.88 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −18 ELO
35 matches · 40% win rate
On Ancient −6 ELO
35 matches · 49% win rate
Between 12:00 and 18:00 −16 ELO, win rate 46%
On Thursdays +28 ELO, win rate 43%

-raz loses the most ELO on Nuke: −18 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.49 · Anubis
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
56% better than 66%
0.84 better than 86%
85.6 better than 71%
1.20 better than 88%
56% of 392 duels better than 75%
40% of 65 situations better than 56%
Anubis91
55% better than 58%
0.84 better than 87%
90.3 better than 88%
1.17 better than 86%
61% of 374 duels better than 93%
34% of 68 situations better than 42%
Inferno88
51% better than 37%
0.83 better than 79%
87.1 better than 70%
1.17 better than 78%
57% of 369 duels better than 70%
53% of 58 situations better than 83%
Ancient35
49% better than 34%
0.89 better than 94%
94.7 better than 93%
1.23 better than 93%
57% of 129 duels better than 75%
43% of 35 situations better than 62%
Nuke35
40% better than 12%
0.84 better than 80%
90.6 better than 84%
1.14 better than 71%
60% of 146 duels better than 88%
32% of 25 situations better than 30%
Mirage16
44% better than 21%
0.83 better than 84%
85.6 better than 70%
1.16-
51% of 61 duels right on the average
50% of 8 situations better than 80%
Cache8
13% -
0.76 -
87.1 -
1.00-
56% of 34 duels -
43% of 7 situations -
Vertigo4
25% -
0.70 -
75.7 -
0.91-
61% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -raz plays

Across 382 matches -raz averages K/R 0.84 and ADR 88.3; the rating across the 369 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 105 matches. In 203 of 369 matches the rating was 1.10 or higher (55%), in 92 it was below 0.90. In 306 matches with detailed stats: 91 4Ks and 9 aces. Best month by rating: September 2026 at 1.43. -raz loses the most ELO on Nuke (−18 ELO, win rate 40%). Things go best in match 2 of the day (+113 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +113 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +12.0, ELO +364. Unchanged in recent months: Headshots at 47%, Win rate at 51%. Last 30 days: 191 matches, win rate 50%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.