-ratN
Name history of -ratN
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,553 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.00).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (4.0%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.74 (at the start 0.82). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.24. Last 3 months: 1.09 (at the start 1.15). Clearly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 89.3. Last 3 months: 79.2 (at the start 86.3). Just below the average (79.8).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 45% (at the start 44%). Slightly below the average (47%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 63% (at the start 50%). Well above the average (49%).
Best month: September 2026 with 1,414.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 1.93 · Ancient
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ratN plays
Across 61 matches -ratN averages K/R 0.77, ADR 81.6 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 8 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 8 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 33 of 61 matches the rating was 1.10 or higher (54%), in 14 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.08, Rating −0.06, ADR −7.1. Unchanged in recent months: Headshots at 45%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.