-ranyMON

Russia
194 matches tracked
Last updated:

How does -ranyMON play?

Rating 1.05 (from 145 matches) K/R 0.77 ADR 82.7 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 93%
AWP share of kills 12%+1 pp · Ø 11% better than 66%
K/D 1.06+0.04 · Ø 1.02 better than 69%
Pistol kills per match 3.1
Knife kills 3 in 194 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 65%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, Win rate +4 pp
= Stayed the same
K/R at 0.78, ADR at 83.7, Headshots at 59%
▼ Got worse
ELO −113

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
24 matches · 38% win rate
In match 2 of the day −30 ELO
37 matches · 41% win rate
On Mondays −21 ELO, win rate 42%

-ranyMON loses the most ELO on Anubis: −52 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 32%
0.75 better than 61%
83.5 better than 70%
1.00 better than 46%
48% of 182 duels better than 35%
38% of 24 situations right on the average
Dust 249
55% better than 65%
0.78 better than 73%
83.4 better than 67%
1.09 better than 73%
53% of 169 duels better than 64%
34% of 32 situations better than 40%
Ancient36
61% better than 82%
0.80 better than 83%
83.1 better than 66%
1.13 better than 87%
55% of 119 duels better than 71%
29% of 21 situations better than 26%
Anubis24
38% better than 11%
0.73 better than 55%
78.8 better than 45%
0.86-
52% of 44 duels better than 58%
83% of 6 situations better than 99%
Nuke14
43% -
0.82 -
89.2 -
1.18-
55% of 60 duels -
60% of 5 situations -
Inferno8
50% -
0.77 -
86.2 -
1.07-
48% of 29 duels -
0% of 4 situations -
Cache5
20% -
0.61 -
67.1 -
0.71-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ranyMON plays

Across 194 matches -ranyMON averages K/R 0.77 and ADR 82.7; the rating across the 145 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Averages 16.9 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 56 of 145 matches the rating was 1.10 or higher (39%), in 51 it was below 0.90. In 123 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. -ranyMON loses the most ELO on Anubis (−52 ELO, win rate 38%). Things go best on Mirage (+61 ELO, win rate 46%). Match no. 1 of the day goes best: 64% win rate, −52 ELO. Improved over the last three months: Rating +0.09, Win rate +4 pp. Got weaker: ELO −113. Unchanged in recent months: K/R at 0.78, ADR at 83.7, Headshots at 59%. Last 30 days: 8 matches, win rate 38%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.