-ralf

Sweden
On FACEIT since 2015 120 matches tracked 33 matches in 30 days
Last updated:

How does -ralf play?

Rating 1.12 (from 70 matches) K/R 0.76 ADR 82.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 31% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.3
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 12x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 74%
Deaths per round 70%−1 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +10.1, Headshots +4 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −241

Sep to Nov 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
45 matches · 49% win rate
On Dust 2 −26 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 −34 ELO, win rate 50%

-ralf loses the most ELO in match 1 of the day: −48 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 39 · Inferno
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 29%
0.80 better than 73%
84.0 better than 63%
1.22 better than 90%
56% of 78 duels better than 72%
43% of 14 situations better than 64%
Mirage26
46% better than 24%
0.73 better than 41%
83.4 better than 59%
1.11 better than 70%
49% of 74 duels better than 34%
33% of 9 situations better than 34%
Inferno23
74% better than 90%
0.76 better than 43%
80.0 better than 29%
1.15-
61% of 57 duels better than 80%
67% of 9 situations better than 94%
Cache13
62% -
0.72 -
81.3 -
1.00-
51% of 78 duels -
25% of 12 situations -
Nuke8
63% -
0.68 -
76.5 -
0.93-
60% of 5 duels -
-
Ancient6
33% -
0.77 -
87.9 -
1.06-
45% of 22 duels -
60% of 5 situations -
Overpass5
80% -
0.84 -
92.6 -
-
-
-
Anubis3
67% -
0.90 -
87.4 -
0.97-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ralf plays

Across 120 matches -ralf averages K/R 0.76 and ADR 82.9; the rating across the 70 rated matches is 1.12. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Inferno with a 74% win rate in 23 matches. In 39 of 70 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 70 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. -ralf loses the most ELO in match 1 of the day (−48 ELO, win rate 49%). Things go best in match 3 of the day (−25 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, −25 ELO. Improved over the last three months: K/R +0.09, ADR +10.1, Headshots +4 pp, Win rate +7 pp. Got weaker: ELO −241. Last 30 days: 33 matches, win rate 55%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.