-raGe999

Ukraine
On FACEIT since 2021 133 matches tracked 38 matches in 30 days
Last updated:

How does -raGe999 play?

Rating 1.04 K/R 0.72 ADR 75.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Strength
Last one alive

3.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 3.4+1.7 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.2
Zeus kills2 in 133 matches

Impact

Average
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 4%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 51%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 22x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp, Win rate +8 pp, ELO +69
= Stayed the same
K/R at 0.71, Rating at 1.04, ADR at 75.4
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
33 matches · 45% win rate
In match 1 of the day −77 ELO
33 matches · 42% win rate
On Fridays −49 ELO, win rate 43%

-raGe999 loses the most ELO on Mirage: −82 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Recorded match no. 100 · Aim_map_faceit
  4. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 25%
0.79 better than 72%
80.3 better than 45%
1.14 better than 81%
54% of 168 duels better than 66%
41% of 22 situations better than 58%
Dust 228
54% better than 59%
0.84 better than 86%
85.8 better than 71%
1.18 better than 85%
58% of 143 duels better than 81%
44% of 18 situations better than 69%
Ancient24
50% better than 40%
0.68 better than 19%
72.9 better than 11%
0.98 better than 28%
47% of 81 duels better than 24%
29% of 14 situations better than 25%
Inferno11
45% -
0.70 -
75.2 -
0.98-
38% of 65 duels -
38% of 24 situations -
Anubis7
43% -
0.74 -
74.6 -
1.08-
45% of 20 duels -
83% of 6 situations -
Nuke7
71% -
0.78 -
84.7 -
1.15-
57% of 49 duels -
-
Aim_map_faceit6
50% -
0.50 -
56.3 -
0.83-
50% of 121 duels -
50% of 121 situations -
Fistmap4
50% -
0.49 -
61.0 -
0.81-
49% of 104 duels -
49% of 104 situations -
Aim_cargo3
67% -
0.52 -
64.1 -
0.85-
52% of 62 duels -
52% of 62 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -raGe999 plays

Across 133 matches -raGe999 averages K/R 0.72, ADR 75.4 and a rating of 1.04. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 28 matches. In 55 of 133 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 129 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. -raGe999 loses the most ELO on Mirage (−82 ELO, win rate 45%). Things go best on Dust 2 (+45 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: Headshots +9 pp, Win rate +8 pp, ELO +69. Unchanged in recent months: K/R at 0.71, Rating at 1.04, ADR at 75.4. Last 30 days: 38 matches, win rate 61%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.