-rMn1

Romania
On FACEIT since 2016 202 matches tracked 76 matches in 30 days
ELO ▲ 401
2,049
30-day peak: 2,049
Rank EU
#221,535
Romania #2,791 in Romania
Last updated:

How does -rMn1 play?

Rating 1.11 K/R 0.79 ADR 84.4 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.0
Knife kills 14 in 202 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 37x 4K, 4 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +437
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 84.7, Win rate at 51%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
29 matches · 52% win rate
In match 2 of the day +39 ELO
42 matches · 40% win rate
Between 0:00 and 6:00 +51 ELO, win rate 44%
On Fridays +4 ELO, win rate 38%

-rMn1 loses the most ELO on Ancient: −62 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Most kills in a match: 44 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.20 · Mirage
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 56%
0.81 better than 79%
87.8 better than 82%
1.15 better than 82%
53% of 357 duels better than 62%
54% of 50 situations better than 88%
Anubis36
56% better than 64%
0.78 better than 67%
83.4 better than 64%
1.07 better than 62%
57% of 197 duels better than 79%
56% of 25 situations better than 89%
Dust 231
42% better than 19%
0.73 better than 45%
80.9 better than 52%
1.01 better than 41%
47% of 115 duels better than 28%
40% of 25 situations better than 57%
Ancient29
52% right on the average
0.89 better than 96%
92.1 better than 92%
1.24 better than 96%
58% of 148 duels better than 86%
37% of 30 situations better than 45%
Inferno20
40% better than 11%
0.74 better than 47%
76.9 better than 25%
1.09 better than 62%
50% of 100 duels better than 35%
22% of 9 situations better than 18%
Cache10
70% -
0.74 -
79.8 -
1.09-
48% of 50 duels -
44% of 9 situations -
Nuke6
67% -
0.65 -
68.6 -
0.89-
44% of 41 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rMn1 plays

Across 202 matches -rMn1 averages K/R 0.79, ADR 84.4 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 45% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 100 of 202 matches the rating was 1.10 or higher (50%), in 56 it was below 0.90. In 150 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. -rMn1 loses the most ELO on Ancient (−62 ELO, win rate 52%). Things go best on Mirage (+79 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +65 ELO. Improved over the last three months: ELO +437. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 84.7, Win rate at 51%. Last 30 days: 76 matches, win rate 58%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.