-r4sko
Name history of -r4sko
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -r4sko play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.00).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.70. Last 3 months unchanged at 0.67. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98. Last 3 months: 0.94 (at the start 0.90). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 77.2. Last 3 months: 72.8 (at the start 72.6). Clearly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 41% (at the start 45%). Clearly below the average (46%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months: 48% (at the start 53%). Clearly below the average (51%).
Best month: October 2026 with 1,417. Last 3 months: 1,417 (at the start 1,165).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-r4sko loses the most ELO on Dust 2: −51 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 26 · Ancient
- Highest rating in a match: 1.75 · Ancient
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How -r4sko plays
Across 181 matches -r4sko averages K/R 0.67 and ADR 72.7; the rating across the 160 rated matches is 0.93. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 14.5 kills per match with 43% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 38 of 160 matches the rating was 1.10 or higher (24%), in 73 it was below 0.90. In 101 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. -r4sko loses the most ELO on Dust 2 (−51 ELO, win rate 45%). Things go best in match 2 of the day (+28 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +28 ELO. Improved over the last three months: ELO +252. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 72.8. Last 30 days: 44 matches, win rate 55%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.