Name history of -r1k03
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 666 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average53% of 1v1s won and so well above the average (37%).
Weapons and aim
Average36% headshots and so well below the average (44%).
Impact
Average2.2 MVPs per match and so slightly above the average (2.1).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.66 (at the start 0.71). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.96 (at the start 0.98). Just below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 78.4. Last 3 months: 70.8 (at the start 77.1). Clearly below the average (78.3).
Share of headshot kills
Best month: June 2026 with 40%. Last 3 months unchanged at 36%. Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 63% (at the start 57%). Well above the average (50%).
Best month: September 2026 with 1,413.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 24 · Mirage
- Highest rating in a match: 1.78 · Ancient
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How -r1k03 plays
Across 45 matches -r1k03 averages K/R 0.68, ADR 73.7 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 53%, better than 99% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 15% of level 5 players. Averages 14.7 kills per match with 36% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 17 of 45 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, ADR −6.3. Unchanged in recent months: Rating at 0.96, Headshots at 36%. Last 30 days: 2 matches, win rate 100%, net ELO +46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.